Lifesaving
For the noncombat technique of Lifesaving, see Sample Noncombat Techniques.
Lifesaving
You can use the Swimming skill to rescue a drowning person. Make a Swimming roll at -5, plus or minus the difference in ST between you and the person you are rescuing. If the players think of good lifesaving techniques, the GM may give them a bonus to this roll.
On a failure, you inhale water and lose 1 FP, but may try again after one minute. On a critical failure, the victim nearly drowned you! This costs 6 FP, and you must break off the rescue attempt.