Flexibility
Your body is unusually flexible. This advantage comes in two levels:
Flexibility:
You get +3 on Climbing rolls; on Escape rolls to get free of ropes, handcuffs, and similar restraints; on Erotic Art skill; and on all attempts to break free in close combat. You may ignore up to -3 in penalties for working in close quarters (including many Explosives and Mechanic rolls). 5 points.
Double-Jointed:
As above, but more so. You cannot stretch or squeeze yourself abnormally, but any part of your body may bend any way. You get +5 on Climbing, Erotic Art, and Escape rolls, and on attempts to break free. You may ignore up to -5 in penalties for close quarters. 15 points.
Martial Arts
The +3 for Flexibility and +5 for Double-Jointed apply to all rolls to break free – including attempts to escape the locks and holds.