Connoisseur

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IQ/Average

Defaults: IQ-5 and others.

This skill represents an educated understanding of art and luxury items. It is vital to art dealers, critics, master thieves, and anyone who wishes to appear cultured. A successful roll lets you predict what critics will think of a piece of art, assess how much it will fetch on the market (+1 to Merchant skill when trading it), or impress the culturally literate (may give +1 to Savoir-Faire or reaction rolls, at the GM's option).

You must specialize. Specialties include Dance, Literature, Music, Visual Arts, and Wine. Each specialty defaults to skills used to study or create the art at -3: Connoisseur (Literature) defaults to Literature, Poetry, or Writing at -3; Connoisseur (Music) defaults to Group Performance (Conducting), Musical Composition, or Musical Instrument at -3; and so on.

Modifiers: Cultural Familiarity modifiers; -3 for Killjoy.

Martial Arts

A specialty of importance in Martial Arts games is Weapons. This skill defaults to any Armoury or armed combat skill at -3. A successful roll lets you estimate a weapon's quality and value, identify a legendary weapon, or impress martial artists (may give +1 on Savoir-Faire (Dojo) or reaction rolls, at the GM's option). Craftsmen and fighters generally rely on their defaults unless they're also collectors.