Push
Defaults: None.
Prerequisite: Trained By A Master.
This skill allows you to channel your chi in order to "gently" push away an adversary or cause him to lose his balance. Roll against Push skill to hit. This counts as a barehanded attack (see Shove), and your target may attempt any legal active defense.
If you hit, use the higher of your ST or your Push skill as your effective ST. Roll swing damage for that ST, and double the result. For instance, if you had ST 10 and Push-15, you would roll swing damage for ST 15 (2d+1), and double it. This damage inflicts knockback (see Knockback) but never actual physical injury.
Martial Arts
You may opt to substitute Push for ST (not skill) whenever you attempt an unarmed technique intended to knock an opponent down or back without grappling or injuring him. For shove-like techniques, use Push's special knockback-only "damage" instead of the usual roll. These benefits affect Push Kick, Sweep, Trip, and any shove- or sweep-based technique (see Basic Attacks).