Seduction
Modifiers for Seductor:
- Appearance modifier.
- Fashion Sense might be used to get a +1, but it does not always apply.
- Pitiable: ±0. It might work for some seducees...
- If using Sex Appeal and seducee has Easily Influenced (Desirous) Quirk: +1.
- Social Disease Disadvantage: if seducee is or becomes aware of this, seducee automatically resists the attempt.
- Any other reaction modifiers which could affect seduction. For example, Odious Personal Habits.
Modifiers for Seducee:
- Easily Influenced (Desirous) Quirk: -1, if Seductor is using Sex Appeal.
- Easily Seduced Quirk: -1 / level.
- Neutered or Sexless: immune.
- No Sex Drive Quirk: +2.
Houserules (Adapted from James Bond RPG)
This routine is used to establish a close, romantic relationship with an NPC of the opposite sex (says James Bond RPG) with the intent of changing the NPC's reaction towards the character. The relationship will probably develop to include some kind of physical encounter.
Under these rules, a Seduction attempt proceeds through several stages, each stage becoming progressively more of a challenge for the character. These stages do not have to take place over any specific stretch of time; they can all occur in one evening or be strung out over weeks. The GM will keep track of the stages for the NPC and the reactions that have occurred so as to be able to evaluate the feelings of the NPC when necessary.
The stages of a Seduction attempt occur in the following order:
- The Look
- Opening Line
- Witty Conversation
- Beginning Intimacies
- When and Where
There (might) be options to use different skills at each step. (Dunno yet)
This page has not been finished up!