Klutz

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-5 points or -15 points

You have an uncanny affinity for gross physical blunders. You do not necessarily have a low DX (you may have up to DX 13 and still select this trait) but you are more awkward than your DX would suggest. This disadvantage comes in two levels:

Klutz: Make a DX roll to get through the day without doing a pratfall, dropping books, or knocking over shelves filled with fragile items. This is rarely life-threatening, but it is inconvenient and often expensive. The GM should be creative in inventing minor torments. You should especially avoid laboratories, explosives, china shops, etc. -5 points.

Total Klutz: As above, but in addition, any failure on a DX roll or DX-based skill roll is considered a critical failure for you! -15 points.

This trait might seem silly, but it need not be. Most realistic TL7-8 robots have this disadvantage!