Biomorphic Lenses
"Biomorphic" robots are shaped like living creatures. A robot designed to be humanoid is usually called an "android" – a term that means "manlike." Any robot template that is noted as being biomorphic should be given one of the lenses shown below ("sculpted" is the default). The percentage modifications to dollar cost are applied to the base model cost shown in the robot's template.
Note that while realistic flesh can make a machine seem lifelike, people may not believe the robot is real unless it is an appropriate size and shape!
Sculpted Body (0 points) (TL9): The robot has a sculpted humanoid body that may be quite attractive, but is clearly that of a machine. It has metal, shiny chrome, or plastic skin. No change to dollar cost. It does not have Unnatural Features, since no one seeing it will think of it as anything other than a robot, full cyborg, etc.
Mannequin (-2 points) (TL9): The robot can sometimes pass as a living thing of a particular race, but the details of its complexion or physical features are unconvincing or unfinished. Up close, it looks like a well-made doll. A successful Vision (including Infravision), Smell, or Touch roll will reveal its artificial nature. So will any diagnostic attempt or injury, since it doesn't bleed or bruise. A robot with Mannequin has Unnatural Features 2. +10% to dollar cost.
Semi-Sculpted Body (-3 points) (TL9): The robot has a mannequin's doll-like face, but the rest of its body (except possibly its hands) is obviously artificial. It can only pass as a human if fully clothed in poor light. It has Unnatural Features 3. +5% to dollar cost.
Realistic Flesh (-1 point) (TL9): The robot has realistic synthetic skin (and optionally, hair) of the correct temperature and texture. Complex pseudo-muscles in its face allow it to adopt facial expressions, muscle tics, etc. It looks and feels real. However, subtle imperfections may give it away – perhaps it lacks a pulse, or doesn't sweat. This can be noticed with a Vision-4 roll, Smell-2 roll, or a Touch sense roll. The robot does not bleed or bruise, so any injury that inflicts damage or successful use of diagnostic sensors reveals its mechanical nature. Add Unnatural Features 1 [-1]. +20% to dollar cost.
Furry (+1 point) (TL9): The android's body is covered with realistic fur; it may also have animal features such as a muzzle or ears. This must be combined with Living Flesh, Mannequin or Realistic Flesh. Add Fur [1]. +10% to dollar cost.
Living Flesh (0 points) (TL10): This is similar to realistic flesh, with the addition that the robot can sweat, bruise, bleed, and even heal. It will pass normal inspection as a living thing. However, the robot's nature can be revealed by a Smell roll at -4, a cut deep enough to cause at least 1 HP of damage, or a successful use of diagnostic sensors. +50% to dollar cost.
Synthetic Organs (0 points) (TL10): The robot has functional synthetic organs. It is nearly impossible to tell the robot from a partial cyborg without an autopsy or a detailed examination of its brain. This is otherwise the same as living flesh. +100% to dollar cost. Robots with realistic or living flesh often have ablative or semi-ablative DR; if this is lost due to damage, treat them as sculpted.