Category:Design/Invention Skills

From gurps
Jump to navigation Jump to search

These skills deal with conceiving new artifacts and technology; see New Inventions. Use Architecture/TL for buildings, Bioengineering/TL for biotech, Computer Programming/TL for software, Engineer/TL for machines, and Pharmacy/TL for drugs. Maintaining technology calls for Repair/Maintenance skills; using it generally requires Combat/Weapon, Technical, or Vehicle skills.

Pages in category "Design/Invention Skills"

The following 7 pages are in this category, out of 7 total.