Evading

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Evading

"Evading" is moving through ground occupied by an opponent without trying to knock him down. You can attempt this as part of any maneuver that allows movement, provided you can move fast enough to go past your foe – not just up to him.

First, ask if your foe is trying to stop you. If he chooses to let you past, you "evade" him automatically – no roll is needed. If your foe wants to stop you, roll a Quick Contest of DX. Modify your DX as follows:

-5 if your foe is standing up.
-2 if your foe is kneeling.
+2 if you are approaching your foe from his right or left side.
+5 if you are approaching your foe from behind.
+5 if your foe is lying down.

If you win, you evade him and are free to move on. If you lose or tie, he got in your way and stopped you.

You cannot evade anyone while you are being grappled (see Grappling). You cannot evade a foe if there is no logical way you could avoid hitting him, either (GM's decision) ... but note that huge creatures can step over smaller ones, while small creatures can duck between the legs of larger ones!

On the other hand, if you can use an advantage such as Flight or Super Jump to move up and over the foe's reach in the vertical plane, you can evade him automatically!

See Also