Coverting damage to dice

From gurps
(Redirected from Modifying Dice + Adds)
Jump to navigation Jump to search

Optional Rule: Modifying Dice + Adds

Accumulated modifiers will sometimes give large damage adds; e.g., 2d+5. In this case, the GM may rule that any +4 becomes 1d and any +7 becomes 2d. For instance, an attack of 2d+5 would be equivalent to 3d+1. If a modifier is given "per die of damage," apply it per die of basic thrusting or swinging damage, before you convert adds to dice. This gives more realistic results, but requires an extra step when filling out character sheets, etc.