Skiing: Difference between revisions

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m Created page with '{{Skill}}{{HT/Hard}} ''Defaults:'' {{HT-6}}. When you are moving on skates, this skill replaces Hiking skill for routine travel and Running skill for racing. Roll once ...'
 
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{{Skill}}{{HT/Hard}}
{{TL0}}{{Skill}}{{HT/Hard}}
''Defaults:'' {{HT-6}}.
 
This skill replaces [[Hiking]] when you are skiing cross-country and [[Running]] skill for racing. Roll once per day of routine travel.  Roll once per day of routine travel. The GM may require much more frequent skill rolls – usually [[DX]]-based – in combat or chases, or for hazardous maneuvers, conditions, or speeds. In those situations, any failure indicates a fall, while critical failure means 1d damage to a randomly chosen limb.
 
{{Athletic Skill}}


''Defaults:'' {{HT-6}}.
{{Outdoor/Exploration Skill}}


When you are moving on skates, this skill replaces [[Hiking]] skill for routine travel and [[Running]] skill for racing. Roll once per day of routine travel. The GM may require much more frequent skill rolls – usually DX-based in combat or chases, or for hazardous maneuvers, conditions, or speeds. In those situations, any failure indicates a fall, while critical failure means 1d damage to a randomly chosen limb.
===Skis (TL0)===
The oldest known skis were used in Scandinavia around 5000 B.C. Skis allow cross-country movement over snow at normal hiking or running speeds; uphill, halve [[Move]]. Downhill, the rules for [[gliding flight]] apply to movement over snow: descending 1 yard adds 1 yard/second to velocity, up to [[Basic Move]] × 4. To decelerate, the skier moves onto level ground, where he loses 1 yard/second each turn; on rising ground, he loses an additional 1 yard/second per yard of ascent. Deceleration stops when he's at normal level or uphill speed. A skier may brake more aggressively, making a [[DX]]-based Skiing roll at -1 per 5 yards/second to stop in one second; he may travel up to his [[Basic Move]] while doing so. Anyone within 3 yards downhill of him must make a [[Dodge]] roll or be blinded for 1d seconds by a spray of snow! $175, 10 lbs.
[[Category:Low-Tech]]

Latest revision as of 09:04, 1 February 2014

HT/Hard Defaults: HT-6.

This skill replaces Hiking when you are skiing cross-country and Running skill for racing. Roll once per day of routine travel. Roll once per day of routine travel. The GM may require much more frequent skill rolls – usually DX-based – in combat or chases, or for hazardous maneuvers, conditions, or speeds. In those situations, any failure indicates a fall, while critical failure means 1d damage to a randomly chosen limb.

Skis (TL0)

The oldest known skis were used in Scandinavia around 5000 B.C. Skis allow cross-country movement over snow at normal hiking or running speeds; uphill, halve Move. Downhill, the rules for gliding flight apply to movement over snow: descending 1 yard adds 1 yard/second to velocity, up to Basic Move × 4. To decelerate, the skier moves onto level ground, where he loses 1 yard/second each turn; on rising ground, he loses an additional 1 yard/second per yard of ascent. Deceleration stops when he's at normal level or uphill speed. A skier may brake more aggressively, making a DX-based Skiing roll at -1 per 5 yards/second to stop in one second; he may travel up to his Basic Move while doing so. Anyone within 3 yards downhill of him must make a Dodge roll or be blinded for 1d seconds by a spray of snow! $175, 10 lbs.