Skiing

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HT/Hard Defaults: HT-6.

This skill replaces Hiking when you are skiing cross-country and Running skill for racing. Roll once per day of routine travel. Roll once per day of routine travel. The GM may require much more frequent skill rolls – usually DX-based – in combat or chases, or for hazardous maneuvers, conditions, or speeds. In those situations, any failure indicates a fall, while critical failure means 1d damage to a randomly chosen limb.

Skis (TL0)

The oldest known skis were used in Scandinavia around 5000 B.C. Skis allow cross-country movement over snow at normal hiking or running speeds; uphill, halve Move. Downhill, the rules for gliding flight apply to movement over snow: descending 1 yard adds 1 yard/second to velocity, up to Basic Move × 4. To decelerate, the skier moves onto level ground, where he loses 1 yard/second each turn; on rising ground, he loses an additional 1 yard/second per yard of ascent. Deceleration stops when he's at normal level or uphill speed. A skier may brake more aggressively, making a DX-based Skiing roll at -1 per 5 yards/second to stop in one second; he may travel up to his Basic Move while doing so. Anyone within 3 yards downhill of him must make a Dodge roll or be blinded for 1d seconds by a spray of snow! $175, 10 lbs.