Skiing: Difference between revisions
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{{Skill}}{{HT/Hard}} | {{TL0}}{{Skill}}{{HT/Hard}} | ||
''Defaults:'' {{HT-6}}. | ''Defaults:'' {{HT-6}}. | ||
This skill replaces [[Hiking]] when you are skiing cross-country and [[Running]] skill for racing. Roll once per day of routine travel. Roll once per day of routine travel. The GM may require much more frequent skill rolls – usually [[DX]]-based – in combat or chases, or for hazardous maneuvers, conditions, or speeds. In those situations, any failure indicates a fall, while critical failure means 1d damage to a randomly chosen limb. | This skill replaces [[Hiking]] when you are skiing cross-country and [[Running]] skill for racing. Roll once per day of routine travel. Roll once per day of routine travel. The GM may require much more frequent skill rolls – usually [[DX]]-based – in combat or chases, or for hazardous maneuvers, conditions, or speeds. In those situations, any failure indicates a fall, while critical failure means 1d damage to a randomly chosen limb. | ||
{{Athletic Skill}} | |||
{{Outdoor/Exploration Skill}} | |||
===Skis (TL0)=== | |||
The oldest known skis were used in Scandinavia around 5000 B.C. Skis allow cross-country movement over snow at normal hiking or running speeds; uphill, halve [[Move]]. Downhill, the rules for [[gliding flight]] apply to movement over snow: descending 1 yard adds 1 yard/second to velocity, up to [[Basic Move]] × 4. To decelerate, the skier moves onto level ground, where he loses 1 yard/second each turn; on rising ground, he loses an additional 1 yard/second per yard of ascent. Deceleration stops when he's at normal level or uphill speed. A skier may brake more aggressively, making a [[DX]]-based Skiing roll at -1 per 5 yards/second to stop in one second; he may travel up to his [[Basic Move]] while doing so. Anyone within 3 yards downhill of him must make a [[Dodge]] roll or be blinded for 1d seconds by a spray of snow! $175, 10 lbs. | |||
[[Category:Low-Tech]] |
Latest revision as of 09:04, 1 February 2014
This skill replaces Hiking when you are skiing cross-country and Running skill for racing. Roll once per day of routine travel. Roll once per day of routine travel. The GM may require much more frequent skill rolls – usually DX-based – in combat or chases, or for hazardous maneuvers, conditions, or speeds. In those situations, any failure indicates a fall, while critical failure means 1d damage to a randomly chosen limb.
Skis (TL0)
The oldest known skis were used in Scandinavia around 5000 B.C. Skis allow cross-country movement over snow at normal hiking or running speeds; uphill, halve Move. Downhill, the rules for gliding flight apply to movement over snow: descending 1 yard adds 1 yard/second to velocity, up to Basic Move × 4. To decelerate, the skier moves onto level ground, where he loses 1 yard/second each turn; on rising ground, he loses an additional 1 yard/second per yard of ascent. Deceleration stops when he's at normal level or uphill speed. A skier may brake more aggressively, making a DX-based Skiing roll at -1 per 5 yards/second to stop in one second; he may travel up to his Basic Move while doing so. Anyone within 3 yards downhill of him must make a Dodge roll or be blinded for 1d seconds by a spray of snow! $175, 10 lbs.