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Latest revision as of 20:54, 11 November 2014
Genre
TODO.
For the weirdest (and not so weird) crossovers, try this little script.
GURPS Books
Tech Level and Genre
When designing a game world with a specific genre in mind, the GM should be sure to choose a TL that will meet his players' expectations for the genre. Some examples:
- Sword & Sandal: Gladiators, chariots, and amazons. TL1-2.
- Medieval Fantasy: Knights, wizards, and castles. TL3.
- Warring Provinces Japan: Samurai and ninja. TL3-4.
- Swashbucklers: Pirates and musketeers. TL4.
- Wild West: Cowboys and Indians. TL5.
- Steampunk: Fiction of Jules Verne and H.G. Wells. TL5, diverging to TL(5+1).
- Pulp: Archaeologists and detectives between the World Wars. TL6.
- WWII: Axis and Allies. TL6.
- Cold War: Capitalism vs. communism. TL7.
- Modern Day: You're living in it! TL8.
- Cyberpunk: Netrunners and cyborgs. TL9.
- Space Opera: Interstellar adventure. TL10+, plus superscience.