Martial Arts
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INTRODUCTION
1. HISTORY
TIMELINE
ASIA
- Martial Arts: China
- Martial Arts: Xia
- Martial Arts: Monks and Martial Arts
- Martial Arts: India
- Martial Arts: Northern vs. Southern Kung Fu
- Martial Arts: Religion, Philosophy, and Fists
- Martial Arts: Indonesian Archipelago
- Martial Arts: Japan
- Martial Arts: Ryu
- Martial Arts: Ninja: Legend vs. History
- Martial Arts: Korea
- Martial Arts: Other Nations
EUROPE AND THE MIDDLE EAST
- Martial Arts: Europe and the Middle East
- Martial Arts: Ancient Greece and Rome
- Martial Arts: Gladiators
- Martial Arts: Medieval Europe
- Martial Arts: Yeomen Archers
- Martial Arts: Masters of Defence
- Martial Arts: Fechtbücher and Traveling Masters
- Martial Arts: Renaissance Europe
- Martial Arts: Modern Europe
- Martial Arts: Beyond Western Europe
AFRICA
THE NEW WORLD
SOME FAMOUS MARTIAL ARTISTS
MYTHS AND MISCONCEPTIONS
- Martial Arts: Myths and Misconceptions
- Martial Arts: Boards Don't Hit Back
- Martial Arts: Don't Bring a Fist to a Knife Fight
- Martial Arts: When Do I Learn Weapons?
- Martial Arts: Martial Arts and the Law
- Martial Arts: Bad Reenactments
- Martial Arts: Style
2. CHARACTERS
- Martial Arts: Characters
- Martial Arts: Power Level
- Martial Arts: Realism Level
- Martial Arts: Beginning Students as PCs
CHARACTER TEMPLATES
- Martial Arts: Character Templates
- Martial Arts: Del Duque (350 points)
- Martial Arts: Frauds
- Martial Arts: Adrian Froste (200 points)
- Martial Arts: Kai Lian (250 points)
ADVANTAGES, DISADVANTAGES, AND SKILLS
- Martial Arts: Advantages, Disadvantages, and Skills
- Martial Arts: Advantages
- Martial Arts: Desirable Advantages
- Martial Arts: Chi Powers for Martial Artists
- Martial Arts: Perks
- Martial Arts: Disadvantages
- Martial Arts: Common Disadvantages
- Martial Arts: Skills
- Martial Arts: Combat Skills
- Martial Arts: Wildcard Skills for Styles
- Martial Arts: New Skills
3. TECHNIQUES
REALISTIC TECHNIQUES
- Martial Arts: Realistic Techniques
- Martial Arts: Techniques That Aren't
- Martial Arts: Optional Rule: Targeted Attacks
- Martial Arts: "Go for the eyes!"
- Martial Arts: Dirty Tricks
- Martial Arts: Using Your Legs
- Martial Arts: Optional Rule: Combinations
CINEMATIC TECHNIQUES
CREATING NEW TECHNIQUES
- Martial Arts: Creating New Techniques
- Martial Arts: Designing Realistic Techniques
- Martial Arts: Designing Cinematic Techniques
- Martial Arts: Useless Techniques
- Martial Arts: Designing Techniques for Nonhumans
4. COMBAT
EXPANDED COMBAT MANEUVERS
- Martial Arts: Expanded Combat Maneuvers
- Martial Arts: Aim
- Martial Arts: All-Out Attack
- Martial Arts: Attack
- Martial Arts: Change Posture
- Martial Arts: Committed Attack
- Martial Arts: Defensive Attack
- Martial Arts: Evaluate
- Martial Arts: Feint
- Martial Arts: Ready
- Martial Arts: Who Draws First?
- Martial Arts: Move | Dealing with Charging Foes
- Martial Arts: Move and Attack
- Martial Arts: Wait
ADDITIONAL COMBAT OPTIONS
- Martial Arts: Additional Combat Options
- Martial Arts: Melee Attack Options
- Martial Arts: A Matter of Inches
- Martial Arts: Untrained Fighters
- Martial Arts: Close-Combat Options
- Martial Arts: Teeth
- Martial Arts: Grab and Smash!
- Martial Arts: Ranged Attack Options
- Martial Arts: Rapid Fire with Thrown Weapons
- Martial Arts: Active Defense Options
- Martial Arts: Harsh Realism for Unarmed Fighters
CINEMATIC COMBAT
- Martial Arts: Cinematic Combat
- Martial Arts: Multiple Attacks
- Martial Arts: Chambara Fighting
- Martial Arts: Mind Games
- Martial Arts: Extra Effort in Combat
- Martial Arts: More Cinematic Combat Rules
TOURNAMENT COMBAT
- Martial Arts: Tournament Combat
- Martial Arts: Roleplaying Tournaments
- Martial Arts: Competition Types
INJURY AND RECOVERY
5. STYLES
COMPONENTS OF A STYLE
- Martial Arts: Components of a Style
- Martial Arts: Skills
- Martial Arts: Techniques
- Martial Arts: Perks
- Martial Arts: Optional Traits
- Martial Arts: Style vs. Style
CHOOSING A STYLE
- Martial Arts: Choosing a Style
- Martial Arts: Ultimate Styles
- Martial Arts: Self-Defense
- Martial Arts: Styles for Cops
- Martial Arts: Styles for Soldiers
- Martial Arts: Streetfighting
BUYING A STYLE
- Martial Arts: Buying a Style
- Martial Arts: Styles Bought During Character Creation
- Martial Arts: Learning New Styles During Play
- Martial Arts: Creating New Styles
- Martial Arts: Combining Styles
- Martial Arts: The Training Sequence
HISTORICAL AND MODERN STYLES
FICTIONAL STYLES
- Martial Arts: Fictional Styles
- Martial Arts: Death Fist
- Martial Arts: Dragon-Man Kung Fu
- Martial Arts: Force-Swordsmanship
- Martial Arts: Freefighting
- Martial Arts: Smasha
6. WEAPONS AND EQUIPMENT
WEAPONS
- Martial Arts: Weapons
- Martial Arts: Cross-Cultural Encounters
- Martial Arts: Combination Weapons
- Martial Arts: Weapons of Quality
- Martial Arts: Hidden Weapons
- Martial Arts: Unorthodox Attacks
- Martial Arts: Silly Weapons
- Martial Arts: Improvised Weapons
- Martial Arts: Melee Weapon Table
- Martial Arts: Muscle-Powered Ranged Weapon Table
TRAINING EQUIPMENT
- Martial Arts: Training Equipment
- Martial Arts: Special Arrows
- Martial Arts: Gloves
- Martial Arts: Targets
- Martial Arts: Training Weapons
- Martial Arts: Weights
- Martial Arts: Armor
7. CAMPAIGNS
CINEMATIC VS. REALISTIC CAMPAIGNS
- Martial Arts: Cinematic vs. Realistic Campaigns
- Martial Arts: The Realistic Campaign
- Martial Arts: The Cinematic Campaign
- Martial Arts: Special-Case NPCs
- Martial Arts: Hybrid Campaigns
CAMPAIGN SETTING
- Martial Arts: Campaign Setting
- Martial Arts: Classical Greece and Rome
- Martial Arts: Historical China
- Martial Arts: Historical Japan
- Martial Arts: Post-Classical Europe
- Martial Arts: Fantasy
- Martial Arts: Modern Day
- Martial Arts: Post-Apocalypse
- Martial Arts: Science Fiction