Shticks: Difference between revisions
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* [[Standard Operating Procedure Shticks]]† | * [[Standard Operating Procedure Shticks]]† | ||
==Martial Arts== | |||
A "cool move" that provides no combat bonuses is a valid perk if it might occasionally be useful. Styles with [[Combat]] Art skills often teach such flourishes. An example is ''chiburi:'' flicking blood off a sword blade. Such Shticks require a combat skill roll to perform. Most either allow an [[Intimidation]] attempt as a free action (chiburi works this way) or give the maximum +4 for "displays of strength" listed for [[Intimidation]] if you use your entire next turn to make a deliberate attempt. | |||
{{Shtick Perk}} | {{Shtick Perk}} | ||
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Latest revision as of 14:59, 10 September 2021
Shticks
A Shtick is a cool move or slick feature that occasionally gives minor benefits in play. It isn't exactly physical or mental, and while a flashy Shtick might seem exotic, it could be entirely mundane in a cinematic game. It's up to the GM whether a given Shtick suits his campaign.
Martial Arts
A "cool move" that provides no combat bonuses is a valid perk if it might occasionally be useful. Styles with Combat Art skills often teach such flourishes. An example is chiburi: flicking blood off a sword blade. Such Shticks require a combat skill roll to perform. Most either allow an Intimidation attempt as a free action (chiburi works this way) or give the maximum +4 for "displays of strength" listed for Intimidation if you use your entire next turn to make a deliberate attempt.