Shticks: Difference between revisions

From gurps
Jump to navigation Jump to search
Created page with "==Shticks== A Shtick is a cool move or slick feature that occasionally gives minor benefits in play. It isn't exactly physical or mental, and while a flashy Shtick might seem ..."
 
mNo edit summary
 
Line 7: Line 7:
* [[Standard Operating Procedure Shticks]]†
* [[Standard Operating Procedure Shticks]]†


==Martial Arts==
A "cool move" that provides no combat bonuses is a valid perk if it might occasionally be useful. Styles with [[Combat]] Art skills often teach such flourishes. An example is ''chiburi:'' flicking blood off a sword blade. Such Shticks require a combat skill roll to perform. Most either allow an [[Intimidation]] attempt as a free action (chiburi works this way) or give the maximum +4 for "displays of strength" listed for [[Intimidation]] if you use your entire next turn to make a deliberate attempt.
{{Shtick Perk}}
{{Shtick Perk}}
{{sp}}

Latest revision as of 14:59, 10 September 2021

Shticks

A Shtick is a cool move or slick feature that occasionally gives minor benefits in play. It isn't exactly physical or mental, and while a flashy Shtick might seem exotic, it could be entirely mundane in a cinematic game. It's up to the GM whether a given Shtick suits his campaign.

Martial Arts

A "cool move" that provides no combat bonuses is a valid perk if it might occasionally be useful. Styles with Combat Art skills often teach such flourishes. An example is chiburi: flicking blood off a sword blade. Such Shticks require a combat skill roll to perform. Most either allow an Intimidation attempt as a free action (chiburi works this way) or give the maximum +4 for "displays of strength" listed for Intimidation if you use your entire next turn to make a deliberate attempt.