Clothing Shticks
Clothing Shticks †
Some heroes, especially superheroes, are able to go adventuring in the craziest getups without suffering the logical bad effects. Each particular knack for improbable couture is its own Shtick. Any such perk might give +1 to Influence and/or reaction rolls in a social situation where its sudden revelation would impress – or +2 if, in the GM's opinion, it's exceptionally dramatic and relevant to the scene.
Examples:
Cloaked*: You can wear a cape, a cloak, or a katana-length trench coat and yet move about unimpeded. This garment never gets tangled in doors or machinery, and foes can't tug on it in combat. Your perk doesn't stop you from entangling them in a cloak, but you must buy the Cloak skill to do so. The most suitable setup for a reaction bonus is a dramatic entrance or exit.
High-Heeled Heroine*: You can run, climb, fight, and so on while wearing high heels without suffering any special penalty for bad footing. In effect, you have a form of Sure-Footed. This can give a reaction or Sex Appeal bonus in situations best left to the imagination. See Also: High-Heeled Hurt.
Looks Good in Uniform: This is a highly specialized version of Fashion Sense. When wearing your legitimate service uniform (military, police, etc.) for official purposes, others react to you at +1. You can't dress others or claim a bonus under any other circumstances.
Masked*: You can put on a mask that covers only your eyes and nose – and become unrecognizable! Your best friends won't believe your two identities are the same person. The GM may allow similar perks that work by putting on or taking off glasses, changing hairstyles, or wearing a wig.
Sartorial Integrity*: Your clothes never get torn or dirty – even after combat, swimming the Nile, etc.
Skintight*: You can wear a costume or clothing under another outfit without bulges and without anything showing, allowing you to perform quick costume changes.