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{{Melee Weapon Skill}}{{Unarmed Combat Skill}}{{DX/Easy}}{{Criminal/Street Skill}}{{Police Skill}}
{{DX/Easy}}


''Defaults:'' {{None}}.
''Defaults:'' {{None}}.
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For subtle break-ins, use [[Lockpicking]] skill.
For subtle break-ins, use [[Lockpicking]] skill.
{{Criminal/Street Skill}}
{{Melee Weapon Skill}}
{{Police Skill}}
{{Spy Skill}}
{{Unarmed Combat Skill}}

Latest revision as of 09:26, 19 January 2014

DX/Easy

Defaults: None.

This is the ability to kick in doors and windows, or demolish them with a crowbar, ram, or sledgehammer, without necessarily being adept at melee combat. Make a skill roll to hit an inanimate object with your foot or an impact weapon. Add +1 per die to basic thrust or swing damage if you have this skill at DX+1, +2 per die if you know it at DX+2 or better. Add a similar bonus (+1 or +2) to ST rolls made for forced entry. The damage bonus also applies when you use Melee Weapon skills to wreck inanimate objects out of combat.

For subtle break-ins, use Lockpicking skill.