Forced Entry
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Defaults: None.
This is the ability to kick in doors and windows, or demolish them with a crowbar, ram, or sledgehammer, without necessarily being adept at melee combat. Make a skill roll to hit an inanimate object with your foot or an impact weapon. Add +1 per die to basic thrust or swing damage if you have this skill at DX+1, +2 per die if you know it at DX+2 or better. Add a similar bonus (+1 or +2) to ST rolls made for forced entry. The damage bonus also applies when you use Melee Weapon skills to wreck inanimate objects out of combat.
For subtle break-ins, use Lockpicking skill.