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__TOC__ | |||
=INTRODUCTION= | |||
* [[Martial Arts: Publication History]] | |||
* [[Martial Arts: About the Authors]] | |||
=1. HISTORY= | |||
* [[Martial Arts: History]] | |||
==TIMELINE== | |||
* [[Martial Arts: Timeline]] | |||
==ASIA== | |||
* [[Martial Arts: China]] | |||
* [[Martial Arts: Xia]] | |||
* [[Martial Arts: Monks and Martial Arts]] | |||
* [[Martial Arts: India]] | |||
* [[Martial Arts: Northern vs. Southern Kung Fu]] | |||
* [[Martial Arts: Religion, Philosophy, and Fists]] | |||
* [[Martial Arts: Indonesian Archipelago]] | |||
* [[Martial Arts: Japan]] | |||
* [[Martial Arts: Ryu]] | |||
* [[Martial Arts: Ninja: Legend vs. History]] | |||
* [[Martial Arts: Korea]] | |||
* [[Martial Arts: Other Nations]] | |||
==EUROPE AND THE MIDDLE EAST== | |||
* [[Martial Arts: Europe and the Middle East]] | |||
* [[Martial Arts: Ancient Greece and Rome]] | |||
* [[Martial Arts: Gladiators]] | |||
* [[Martial Arts: Medieval Europe]] | |||
* [[Martial Arts: Yeomen Archers]] | |||
* [[Martial Arts: Masters of Defence]] | |||
* [[Martial Arts: Fechtbücher and Traveling Masters]] | |||
* [[Martial Arts: Renaissance Europe]] | |||
* [[Martial Arts: Modern Europe]] | |||
* [[Martial Arts: Beyond Western Europe]] | |||
==AFRICA== | |||
* [[Martial Arts: Africa]] | |||
==THE NEW WORLD== | |||
* [[Martial Arts: Brazil]] | |||
* [[Martial Arts: United States]] | |||
* [[Martial Arts: Women in the Martial Arts]] | |||
==SOME FAMOUS MARTIAL ARTISTS== | |||
* [[Martial Arts: Some Famous Martial Artists]] | |||
==MYTHS AND MISCONCEPTIONS== | |||
* [[Martial Arts: Myths and Misconceptions]] | |||
* [[Martial Arts: Boards Don't Hit Back]] | |||
* [[Martial Arts: Don't Bring a Fist to a Knife Fight]] | |||
* [[Martial Arts: When Do I Learn Weapons?]] | |||
* [[Martial Arts: Martial Arts and the Law]] | |||
* [[Martial Arts: Bad Reenactments]] | |||
* [[Martial Arts: Style]] | |||
=2. CHARACTERS= | |||
* [[Martial Arts: Characters]] | |||
* [[Martial Arts: Power Level]] | |||
* [[Martial Arts: Realism Level]] | |||
* [[Martial Arts: Beginning Students as PCs]] | |||
==CHARACTER TEMPLATES== | |||
* [[Martial Arts: Character Templates]] | |||
* [[Martial Arts: Del Duque (350 points)]] | |||
* [[Martial Arts: Frauds]] | |||
* [[Martial Arts: Adrian Froste (200 points)]] | |||
* [[Martial Arts: Kai Lian (250 points)]] | |||
==ADVANTAGES, DISADVANTAGES, AND SKILLS== | |||
* [[Martial Arts: Advantages, Disadvantages, and Skills]] | |||
* [[Martial Arts: Advantages]] | |||
* [[Martial Arts: Desirable Advantages]] | |||
* [[Martial Arts: Chi Powers for Martial Artists]] | |||
* [[Martial Arts: Perks]] | |||
* [[Martial Arts: Disadvantages]] | |||
* [[Martial Arts: Common Disadvantages]] | |||
* [[Martial Arts: Skills]] | |||
* [[Martial Arts: Combat Skills]] | |||
* [[Martial Arts: Wildcard Skills for Styles]] | |||
* [[Martial Arts: New Skills]] | |||
=3. TECHNIQUES= | |||
* [[Martial Arts: Techniques]] | |||
* [[Martial Arts: Learning Techniques]] | |||
==REALISTIC TECHNIQUES== | |||
* [[Martial Arts: Realistic Techniques]] | |||
* [[Martial Arts: Techniques That Aren't]] | |||
* [[Martial Arts: Optional Rule: Targeted Attacks]] | |||
* [[Martial Arts: "Go for the eyes!"]] | |||
* [[Martial Arts: Dirty Tricks]] | |||
* [[Martial Arts: Using Your Legs]] | |||
* [[Martial Arts: Optional Rule: Combinations]] | |||
==CINEMATIC TECHNIQUES== | |||
* [[Martial Arts: Cinematic Techniques]] | |||
* [[Martial Arts: Secret Techniques]] | |||
* [[Martial Arts: Silly Techniques]] | |||
==CREATING NEW TECHNIQUES== | |||
* [[Martial Arts: Creating New Techniques]] | |||
* [[Martial Arts: Designing Realistic Techniques]] | |||
* [[Martial Arts: Designing Cinematic Techniques]] | |||
* [[Martial Arts: Useless Techniques]] | |||
* [[Martial Arts: Designing Techniques for Nonhumans]] | |||
=4. COMBAT= | |||
* [[Martial Arts: Combat]] | |||
==EXPANDED COMBAT MANEUVERS== | |||
{{maecm}} | |||
==ADDITIONAL COMBAT OPTIONS== | |||
* [[Martial Arts: Additional Combat Options]] | |||
* [[Martial Arts: Melee Attack Options]] | |||
* [[Martial Arts: A Matter of Inches]] | |||
* [[Martial Arts: Untrained Fighters]] | |||
* [[Martial Arts: Close-Combat Options]] | |||
* [[Martial Arts: Teeth]] | |||
* [[Martial Arts: Grab and Smash!]] | |||
* [[Martial Arts: Ranged Attack Options]] | |||
* [[Martial Arts: Rapid Fire with Thrown Weapons]] | |||
* [[Martial Arts: Active Defense Options]] | |||
* [[Martial Arts: Harsh Realism for Unarmed Fighters]] | |||
==CINEMATIC COMBAT== | |||
* [[Martial Arts: Cinematic Combat]] | |||
* [[Martial Arts: Multiple Attacks]] | |||
* [[Martial Arts: Chambara Fighting]] | |||
* [[Martial Arts: Mind Games]] | |||
* [[Martial Arts: Extra Effort in Combat]] | |||
* [[Martial Arts: More Cinematic Combat Rules]] | |||
==TOURNAMENT COMBAT== | |||
* [[Martial Arts: Tournament Combat]] | |||
* [[Martial Arts: Roleplaying Tournaments]] | |||
* [[Martial Arts: Competition Types]] | |||
==INJURY AND RECOVERY== | |||
* [[Martial Arts: Injury and Recovery]] | |||
* [[Martial Arts: Realistic Injury]] | |||
* [[Martial Arts: Cinematic Injury]] | |||
=5. STYLES= | |||
* [[Martial Arts: Styles]] | |||
* [[Martial Arts: Cinematic Abilities and Prerequisites]] | |||
==COMPONENTS OF A STYLE== | |||
* [[Martial Arts: Components of a Style]] | |||
* [[Martial Arts: Skills]] | |||
* [[Martial Arts: Techniques]] | |||
* [[Martial Arts: Perks]] | |||
* [[Martial Arts: Optional Traits]] | |||
* [[Martial Arts: Style vs. Style]] | |||
==CHOOSING A STYLE== | |||
* [[Martial Arts: Choosing a Style]] | |||
* [[Martial Arts: Ultimate Styles]] | |||
* [[Martial Arts: Self-Defense]] | |||
* [[Martial Arts: Styles for Cops]] | |||
* [[Martial Arts: Styles for Soldiers]] | |||
* [[Martial Arts: Streetfighting]] | |||
==BUYING A STYLE== | |||
* [[Martial Arts: Buying a Style]] | |||
* [[Martial Arts: Styles Bought During Character Creation]] | |||
* [[Martial Arts: Learning New Styles During Play]] | |||
* [[Martial Arts: Creating New Styles]] | |||
* [[Martial Arts: Combining Styles]] | |||
* [[Martial Arts: The Training Sequence]] | |||
==HISTORICAL AND MODERN STYLES== | |||
* [[Martial Arts: Belts and Grading]] | |||
* See [[Martial Arts: Styles#List of Styles|Martial Arts: List of Styles]] | |||
==FICTIONAL STYLES== | |||
* [[Martial Arts: Fictional Styles]] | |||
* [[Martial Arts: Death Fist]] | |||
* [[Martial Arts: Dragon-Man Kung Fu]] | |||
* [[Martial Arts: Force-Swordsmanship]] | |||
* [[Martial Arts: Freefighting]] | |||
* [[Martial Arts: Smasha]] | |||
=6. WEAPONS AND EQUIPMENT= | |||
* [[Martial Arts: Weapons and Equipment]] | |||
==WEAPONS== | |||
* [[Martial Arts: Weapons]] | |||
* [[Martial Arts: Cross-Cultural Encounters]] | |||
* [[Martial Arts: Combination Weapons]] | |||
* [[Martial Arts: Weapons of Quality]] | |||
* [[Martial Arts: Hidden Weapons]] | |||
* [[Martial Arts: Unorthodox Attacks]] | |||
* [[Martial Arts: Silly Weapons]] | |||
* [[Martial Arts: Improvised Weapons]] | |||
* [[Martial Arts: Melee Weapon Table]] | |||
* [[Martial Arts: Muscle-Powered Ranged Weapon Table]] | |||
==TRAINING EQUIPMENT== | |||
* [[Martial Arts: Training Equipment]] | |||
* [[Martial Arts: Special Arrows]] | |||
* [[Martial Arts: Gloves]] | |||
* [[Martial Arts: Targets]] | |||
* [[Martial Arts: Training Weapons]] | |||
* [[Martial Arts: Weights]] | |||
* [[Martial Arts: Armor]] | |||
=7. CAMPAIGNS= | |||
* [[Martial Arts: Campaigns]] | |||
==CINEMATIC VS. REALISTIC CAMPAIGNS== | |||
* [[Martial Arts: Cinematic vs. Realistic Campaigns]] | |||
* [[Martial Arts: The Realistic Campaign]] | |||
* [[Martial Arts: The Cinematic Campaign]] | |||
* [[Martial Arts: Special-Case NPCs]] | |||
* [[Martial Arts: Hybrid Campaigns]] | |||
==CAMPAIGN SETTING== | |||
* [[Martial Arts: Campaign Setting]] | |||
* [[Martial Arts: Classical Greece and Rome]] | |||
* [[Martial Arts: Historical China]] | |||
* [[Martial Arts: Historical Japan]] | |||
* [[Martial Arts: Post-Classical Europe]] | |||
* [[Martial Arts: Fantasy]] | |||
* [[Martial Arts: Modern Day]] | |||
* [[Martial Arts: Post-Apocalypse]] | |||
* [[Martial Arts: Science Fiction]] | |||
==CAMPAIGN THEMES== | |||
* [[Martial Arts: Campaign Themes]] | |||
* [[Martial Arts: The Quest for the Master]] | |||
==GLOSSARY== | |||
* [[Martial Arts: Glossary]] | |||
==BIBLIOGRAPHY== | |||
* [[Martial Arts: Bibliography]] | |||
[[Category:Martial Arts]] | [[Category:Martial Arts]] |
Latest revision as of 14:38, 13 September 2021
This page has not been finished up!
INTRODUCTION
1. HISTORY
TIMELINE
ASIA
- Martial Arts: China
- Martial Arts: Xia
- Martial Arts: Monks and Martial Arts
- Martial Arts: India
- Martial Arts: Northern vs. Southern Kung Fu
- Martial Arts: Religion, Philosophy, and Fists
- Martial Arts: Indonesian Archipelago
- Martial Arts: Japan
- Martial Arts: Ryu
- Martial Arts: Ninja: Legend vs. History
- Martial Arts: Korea
- Martial Arts: Other Nations
EUROPE AND THE MIDDLE EAST
- Martial Arts: Europe and the Middle East
- Martial Arts: Ancient Greece and Rome
- Martial Arts: Gladiators
- Martial Arts: Medieval Europe
- Martial Arts: Yeomen Archers
- Martial Arts: Masters of Defence
- Martial Arts: Fechtbücher and Traveling Masters
- Martial Arts: Renaissance Europe
- Martial Arts: Modern Europe
- Martial Arts: Beyond Western Europe
AFRICA
THE NEW WORLD
SOME FAMOUS MARTIAL ARTISTS
MYTHS AND MISCONCEPTIONS
- Martial Arts: Myths and Misconceptions
- Martial Arts: Boards Don't Hit Back
- Martial Arts: Don't Bring a Fist to a Knife Fight
- Martial Arts: When Do I Learn Weapons?
- Martial Arts: Martial Arts and the Law
- Martial Arts: Bad Reenactments
- Martial Arts: Style
2. CHARACTERS
- Martial Arts: Characters
- Martial Arts: Power Level
- Martial Arts: Realism Level
- Martial Arts: Beginning Students as PCs
CHARACTER TEMPLATES
- Martial Arts: Character Templates
- Martial Arts: Del Duque (350 points)
- Martial Arts: Frauds
- Martial Arts: Adrian Froste (200 points)
- Martial Arts: Kai Lian (250 points)
ADVANTAGES, DISADVANTAGES, AND SKILLS
- Martial Arts: Advantages, Disadvantages, and Skills
- Martial Arts: Advantages
- Martial Arts: Desirable Advantages
- Martial Arts: Chi Powers for Martial Artists
- Martial Arts: Perks
- Martial Arts: Disadvantages
- Martial Arts: Common Disadvantages
- Martial Arts: Skills
- Martial Arts: Combat Skills
- Martial Arts: Wildcard Skills for Styles
- Martial Arts: New Skills
3. TECHNIQUES
REALISTIC TECHNIQUES
- Martial Arts: Realistic Techniques
- Martial Arts: Techniques That Aren't
- Martial Arts: Optional Rule: Targeted Attacks
- Martial Arts: "Go for the eyes!"
- Martial Arts: Dirty Tricks
- Martial Arts: Using Your Legs
- Martial Arts: Optional Rule: Combinations
CINEMATIC TECHNIQUES
CREATING NEW TECHNIQUES
- Martial Arts: Creating New Techniques
- Martial Arts: Designing Realistic Techniques
- Martial Arts: Designing Cinematic Techniques
- Martial Arts: Useless Techniques
- Martial Arts: Designing Techniques for Nonhumans
4. COMBAT
EXPANDED COMBAT MANEUVERS
- Martial Arts: Expanded Combat Maneuvers
- Martial Arts: Aim
- Martial Arts: All-Out Attack
- Martial Arts: Attack
- Martial Arts: Change Posture
- Martial Arts: Committed Attack
- Martial Arts: Defensive Attack
- Martial Arts: Evaluate
- Martial Arts: Feint
- Martial Arts: Ready
- Martial Arts: Who Draws First?
- Martial Arts: Move | Dealing with Charging Foes
- Martial Arts: Move and Attack
- Martial Arts: Wait
ADDITIONAL COMBAT OPTIONS
- Martial Arts: Additional Combat Options
- Martial Arts: Melee Attack Options
- Martial Arts: A Matter of Inches
- Martial Arts: Untrained Fighters
- Martial Arts: Close-Combat Options
- Martial Arts: Teeth
- Martial Arts: Grab and Smash!
- Martial Arts: Ranged Attack Options
- Martial Arts: Rapid Fire with Thrown Weapons
- Martial Arts: Active Defense Options
- Martial Arts: Harsh Realism for Unarmed Fighters
CINEMATIC COMBAT
- Martial Arts: Cinematic Combat
- Martial Arts: Multiple Attacks
- Martial Arts: Chambara Fighting
- Martial Arts: Mind Games
- Martial Arts: Extra Effort in Combat
- Martial Arts: More Cinematic Combat Rules
TOURNAMENT COMBAT
- Martial Arts: Tournament Combat
- Martial Arts: Roleplaying Tournaments
- Martial Arts: Competition Types
INJURY AND RECOVERY
5. STYLES
COMPONENTS OF A STYLE
- Martial Arts: Components of a Style
- Martial Arts: Skills
- Martial Arts: Techniques
- Martial Arts: Perks
- Martial Arts: Optional Traits
- Martial Arts: Style vs. Style
CHOOSING A STYLE
- Martial Arts: Choosing a Style
- Martial Arts: Ultimate Styles
- Martial Arts: Self-Defense
- Martial Arts: Styles for Cops
- Martial Arts: Styles for Soldiers
- Martial Arts: Streetfighting
BUYING A STYLE
- Martial Arts: Buying a Style
- Martial Arts: Styles Bought During Character Creation
- Martial Arts: Learning New Styles During Play
- Martial Arts: Creating New Styles
- Martial Arts: Combining Styles
- Martial Arts: The Training Sequence
HISTORICAL AND MODERN STYLES
FICTIONAL STYLES
- Martial Arts: Fictional Styles
- Martial Arts: Death Fist
- Martial Arts: Dragon-Man Kung Fu
- Martial Arts: Force-Swordsmanship
- Martial Arts: Freefighting
- Martial Arts: Smasha
6. WEAPONS AND EQUIPMENT
WEAPONS
- Martial Arts: Weapons
- Martial Arts: Cross-Cultural Encounters
- Martial Arts: Combination Weapons
- Martial Arts: Weapons of Quality
- Martial Arts: Hidden Weapons
- Martial Arts: Unorthodox Attacks
- Martial Arts: Silly Weapons
- Martial Arts: Improvised Weapons
- Martial Arts: Melee Weapon Table
- Martial Arts: Muscle-Powered Ranged Weapon Table
TRAINING EQUIPMENT
- Martial Arts: Training Equipment
- Martial Arts: Special Arrows
- Martial Arts: Gloves
- Martial Arts: Targets
- Martial Arts: Training Weapons
- Martial Arts: Weights
- Martial Arts: Armor
7. CAMPAIGNS
CINEMATIC VS. REALISTIC CAMPAIGNS
- Martial Arts: Cinematic vs. Realistic Campaigns
- Martial Arts: The Realistic Campaign
- Martial Arts: The Cinematic Campaign
- Martial Arts: Special-Case NPCs
- Martial Arts: Hybrid Campaigns
CAMPAIGN SETTING
- Martial Arts: Campaign Setting
- Martial Arts: Classical Greece and Rome
- Martial Arts: Historical China
- Martial Arts: Historical Japan
- Martial Arts: Post-Classical Europe
- Martial Arts: Fantasy
- Martial Arts: Modern Day
- Martial Arts: Post-Apocalypse
- Martial Arts: Science Fiction