Template:Independent Body Parts: Difference between revisions

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If you have this form of [[Injury Tolerance]], your limbs and extremities are separate entities. When struck there, don't apply injury to your [[HP]]. Instead, apply it to that body part's HP score: your HP/3 for an extremity or HP/2 for a limb (round up).
If you have this form of [[Injury Tolerance]], your limbs and extremities are separate entities. When struck there, don't apply injury to your [[HP]]. Instead, apply it to that body part's HP score: your HP/3 for an extremity or HP/2 for a limb (round up).


Attacks injure body parts normally with one exception: a cutting attack that would cripple a limb or extremity costs you the use of that part but inflicts no injury on you or it. Instead, it severs the body part, which falls to the ground and fights as your ally! An extremity separates from its limb, while a limb separates from your torso. Body parts have your HT. [[Size Modifier]] is your own, adjusted by the part's hit location modifier. Other abilities are as follows:
Attacks injure body parts normally with one exception: a [[cut]]ting attack that would [[cripple]] a limb or extremity costs you the use of that part but inflicts no injury on you or it. Instead, it severs the body part, which falls to the ground and fights as your ally! An extremity separates from its limb, while a limb separates from your torso. Body parts have your [[HT]]. [[Size Modifier]] is your own, adjusted by the part's hit location modifier. Other abilities are as follows:


''Arms:'' An arm has your [[DX]], a [[Move]] of your ST/4, and a [[Dodge]] of DX/2 + 3. It uses your [[ST]] for striking or strangling, ST/2 for grappling or dragging things. If it has a hand, it can punch or grapple (but only the feet or legs of a standing foe), or wield a one-handed weapon at -2 damage. If it lacks a hand, it can club for punching damage.
''Arms:'' An arm has your [[DX]], a [[Move]] of your [[ST]]/4, and a [[Dodge]] of [[DX]]/2 + 3. It uses your [[ST]] for striking or strangling, [[ST]]/2 for [[grappling]] or dragging things. If it has a hand, it can [[punch]] or [[grapple]] (but only the feet or legs of a standing foe), or wield a one-handed weapon at -2 damage. If it lacks a hand, it can club for punching damage.


''Leg:'' A leg with a foot has DX equal to your DX-2. Move is your [[Basic
''Leg:'' A leg with a foot has [[DX]] equal to your [[DX]]-2. Move is your [[Basic Move]]-3, while [[Dodge]] is your [[DX]]/2 + 3. It can leap up and kick foes for full damage. Treat a leg without a foot as an arm without a hand, but at -2 [[DX]].
Move]]-3, while Dodge is your DX/2 + 3. It can leap up and kick foes for
full damage. Treat a leg without a foot as an arm without a hand, but at
-2 DX.


''Hand:'' A severed hand has your DX, Move equal to DX/2, and a Dodge of DX/2 + 3. Its only effective attack is to crawl up someone's body (treat this as a [[grapple]]) and [[strangle]]. The hand has your full ST for this purpose only.
''Hand:'' A severed hand has your [[DX]], Move equal to [[DX]]/2, and a [[Dodge]] of [[DX]]/2 + 3. Its only effective attack is to crawl up someone's body (treat this as a [[grapple]]) and [[strangle]]. The hand has your full [[ST]] for this purpose only.


''Foot:'' A foot has DX equal to your DX-2, Move 1, and Dodge 4. Its only useful combat ability is to trip those who try to pass it. A fighter who tries to run past the foot must [[evade]], and falls down if the foot wins.
''Foot:'' A foot has [[DX]] equal to your [[DX]]-2, [[Move]] 1, and [[Dodge]] 4. Its only useful combat ability is to [[trip]] those who try to pass it. A fighter who tries to run past the foot must [[evade]], and falls down if the foot wins.


Round all fractions up. Where combat skills would matter, apply your relative skill level to the body part's DX.
Round all fractions up. Where combat skills would matter, apply your relative skill level to the body part's [[DX]].


A severed body part suffers injury normally from every attack but the one that severed it. At 0 or fewer HP, it's crippled and can't act. Make the usual HT roll to learn whether this is permanent.
A severed body part suffers injury normally from every attack but the one that severed it. At 0 or fewer HP, it's crippled and can't act. Make the usual HT roll to learn whether this is permanent.
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===Special Modifiers===
===Special Modifiers===
''Detachable Head:'' Your head uses these rules, too. A cutting attack to the neck that inflicts full [[HP]] or more decapitates you without injury. Your head has your [[DX]] and [[HT]], [[HP]]/2, and [[Move]] and [[Dodge]] 0. It can bite at full ST in close combat. If your head is your seat of consciousness, your body fights as its ally. If it isn't (for instance, if you have No Brain), it fights as an ally of your body. +15%.
====Detachable Head:====
Your head uses these rules, too. A cutting attack to the neck that inflicts full [[HP]] or more decapitates you without injury. Your head has your [[DX]] and [[HT]], [[HP]]/2, and [[Move]] and [[Dodge]] 0. It can [[bite]] at full [[ST]] in close combat. If your head is your seat of consciousness, your body fights as its ally. If it isn't (for instance, if you have [[No Brain]]), it fights as an ally of your body. +15%.


''Instant Reattachment:'' You only have to hold body parts in place for a second to reattach them. +50%.
''Instant Reattachment:'' You only have to hold body parts in place for a second to reattach them. +50%.
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[[Category:Powers]]
[[Category:Powers]]
[[Category:Horror]]

Latest revision as of 19:54, 6 November 2014

Independent Body Parts

35 points

If you have this form of Injury Tolerance, your limbs and extremities are separate entities. When struck there, don't apply injury to your HP. Instead, apply it to that body part's HP score: your HP/3 for an extremity or HP/2 for a limb (round up).

Attacks injure body parts normally with one exception: a cutting attack that would cripple a limb or extremity costs you the use of that part but inflicts no injury on you or it. Instead, it severs the body part, which falls to the ground and fights as your ally! An extremity separates from its limb, while a limb separates from your torso. Body parts have your HT. Size Modifier is your own, adjusted by the part's hit location modifier. Other abilities are as follows:

Arms: An arm has your DX, a Move of your ST/4, and a Dodge of DX/2 + 3. It uses your ST for striking or strangling, ST/2 for grappling or dragging things. If it has a hand, it can punch or grapple (but only the feet or legs of a standing foe), or wield a one-handed weapon at -2 damage. If it lacks a hand, it can club for punching damage.

Leg: A leg with a foot has DX equal to your DX-2. Move is your Basic Move-3, while Dodge is your DX/2 + 3. It can leap up and kick foes for full damage. Treat a leg without a foot as an arm without a hand, but at -2 DX.

Hand: A severed hand has your DX, Move equal to DX/2, and a Dodge of DX/2 + 3. Its only effective attack is to crawl up someone's body (treat this as a grapple) and strangle. The hand has your full ST for this purpose only.

Foot: A foot has DX equal to your DX-2, Move 1, and Dodge 4. Its only useful combat ability is to trip those who try to pass it. A fighter who tries to run past the foot must evade, and falls down if the foot wins.

Round all fractions up. Where combat skills would matter, apply your relative skill level to the body part's DX.

A severed body part suffers injury normally from every attack but the one that severed it. At 0 or fewer HP, it's crippled and can't act. Make the usual HT roll to learn whether this is permanent.

You may reattach body parts by holding them in place for a minute. You can reattach crippled body parts if the injury is temporary or lasting, but they remain crippled. Permanently crippled body parts are destroyed.

One final perk: should you die, the severed part lives on, and continues to attack your enemies!

Special Modifiers

Detachable Head:

Your head uses these rules, too. A cutting attack to the neck that inflicts full HP or more decapitates you without injury. Your head has your DX and HT, HP/2, and Move and Dodge 0. It can bite at full ST in close combat. If your head is your seat of consciousness, your body fights as its ally. If it isn't (for instance, if you have No Brain), it fights as an ally of your body. +15%.

Instant Reattachment: You only have to hold body parts in place for a second to reattach them. +50%.

No Reattachment: Your severed body parts are animated, but you can't reattach them. You can't combine this with Instant Reattachment. -60%.

Reattachment Only: Your body parts are inert when severed. Severing them causes you no injury, and you can reattach them, but they can't fight for you. You can't combine this with No Reattachment. -50%.