Super Mutant Template (Fallout): Difference between revisions

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Super mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV). They are much taller, bulkier and muscular than pure strain humans, have (mostly) green, gray, or yellowish skin, are immune to disease and radiation, and are gifted with superhuman strength and endurance. Although they are completely sterile, the rapid regeneration of their cells caused by FEV makes them virtually biologically immortal (but not immune to death from injury).<ref>[http://fallout.wikia.com/wiki/Super_mutant Super Mutant @ Fallout Wiki]</ref>
Super mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV). They are much taller, bulkier and muscular than pure strain humans, have (mostly) green, gray, or yellowish skin, are immune to disease and radiation, and are gifted with superhuman strength and endurance. Although they are completely sterile, the rapid regeneration of their cells caused by FEV makes them virtually biologically immortal (but not immune to death from injury).<ref>[http://fallout.wikia.com/wiki/Super_mutant Super Mutant @ Fallout Wiki]</ref>


:'''''Attribute Modifiers:''''' [[ST]] +X [+V].
===Super Mutant Racial Template (50 points)===
:'''''Secondary Characteristic Modifiers:''''' ...
 
:'''''Advantages:''''' [[Regeneration|Regeneration (Fast) (1HP/min)]] [+50]; [[Immunity|Immunity (Disease)]] [+10]; [[Immunity|Immunity (Radiation)]] [+10]; [[Unaging]] [+15]; ...
:'''''Attribute Modifiers:''''' [[ST]]+5 [+50]; [[HT]]+2 [+20]; [[DX]]-1 [-20]; [[IQ]]-2 [-40].
:'''''Disadvantages:''''' [[Dependency|Dependency (Radiation, Weekly)]] [-40]...
:'''''Secondary Characteristic Modifiers:''''' [[HP]]+6 [12]; [[Basic Move]] +1 [5]; [[SM]] +1 (2.4-3.4 yards tall, 300-800 Lbs weight) [0].
:'''''Advantages:''''' [[Damage Resistance]] 1 (Tough Skin -40%) [3]; [[High Pain Threshold]] [+10]; [[Rapid Healing]] [+15]; [[Immunity|Immunity (Disease)]] [+10]; [[Immunity|Immunity (Radiation)]] [+10]; [[Lifting ST]] 2 [6]; [[Resistance]] (Poison; HT+3) [5]; [[Unaging]] [+15]; [[Very Fit]] [+15].
:'''''Disadvantages:''''' [[Bad Grip]] 1 [-5]; [[Ham-Fisted]]-3 [-5]; [[Hideous]] [-16]; [[His Master's Voice]] [-10]; [[Overconfidence]] (12) [-5]; [[Reputation|Racial Reputation]] (Murderous mutant; -2 Reaction; Almost everyone; All the time) [-10]; [[Social Stigma|Social Stigma (Mutant)]] [-15].
:'''''Features:''''' [[Sterile]] [0].
:'''''Features:''''' [[Sterile]] [0].


{{unfinished}}
''Note:'' Bad Grip disadvantage in this case gives penalties on using ordinary human sized firearms and equipment, except for larger stuff like light or medium machineguns, rocket launchers, flamethrowers or heavy energy weapons.


{{references}}
{{references}}


[[Category:Racial Templates]]
[[Category:Racial Templates]]

Revision as of 15:00, 19 October 2014

←Back to Fallout Main Page Super mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV). They are much taller, bulkier and muscular than pure strain humans, have (mostly) green, gray, or yellowish skin, are immune to disease and radiation, and are gifted with superhuman strength and endurance. Although they are completely sterile, the rapid regeneration of their cells caused by FEV makes them virtually biologically immortal (but not immune to death from injury).[1]

Super Mutant Racial Template (50 points)

Attribute Modifiers: ST+5 [+50]; HT+2 [+20]; DX-1 [-20]; IQ-2 [-40].
Secondary Characteristic Modifiers: HP+6 [12]; Basic Move +1 [5]; SM +1 (2.4-3.4 yards tall, 300-800 Lbs weight) [0].
Advantages: Damage Resistance 1 (Tough Skin -40%) [3]; High Pain Threshold [+10]; Rapid Healing [+15]; Immunity (Disease) [+10]; Immunity (Radiation) [+10]; Lifting ST 2 [6]; Resistance (Poison; HT+3) [5]; Unaging [+15]; Very Fit [+15].
Disadvantages: Bad Grip 1 [-5]; Ham-Fisted-3 [-5]; Hideous [-16]; His Master's Voice [-10]; Overconfidence (12) [-5]; Racial Reputation (Murderous mutant; -2 Reaction; Almost everyone; All the time) [-10]; Social Stigma (Mutant) [-15].
Features: Sterile [0].

Note: Bad Grip disadvantage in this case gives penalties on using ordinary human sized firearms and equipment, except for larger stuff like light or medium machineguns, rocket launchers, flamethrowers or heavy energy weapons.

References