Skiing: Difference between revisions

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{{Skill}}{{HT/Hard}}{{Athletic Skill}}
{{Skill}}{{HT/Hard}}
 
''Defaults:'' {{HT-6}}.
''Defaults:'' {{HT-6}}.


This skill replaces [[Hiking]] when you are skiing cross-country and [[Running]] skill for racing. Roll once per day of routine travel.  Roll once per day of routine travel. The GM may require much more frequent skill rolls – usually [[DX]]-based – in combat or chases, or for hazardous maneuvers, conditions, or speeds. In those situations, any failure indicates a fall, while critical failure means 1d damage to a randomly chosen limb.
This skill replaces [[Hiking]] when you are skiing cross-country and [[Running]] skill for racing. Roll once per day of routine travel.  Roll once per day of routine travel. The GM may require much more frequent skill rolls – usually [[DX]]-based – in combat or chases, or for hazardous maneuvers, conditions, or speeds. In those situations, any failure indicates a fall, while critical failure means 1d damage to a randomly chosen limb.
{{Athletic Skill}}
{{Outdoor/Exploration Skill}}

Revision as of 09:24, 18 January 2014

HT/Hard Defaults: HT-6.

This skill replaces Hiking when you are skiing cross-country and Running skill for racing. Roll once per day of routine travel. Roll once per day of routine travel. The GM may require much more frequent skill rolls – usually DX-based – in combat or chases, or for hazardous maneuvers, conditions, or speeds. In those situations, any failure indicates a fall, while critical failure means 1d damage to a randomly chosen limb.