Dragonstar: Difference between revisions

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* [[Dragonstar Dwarf Racial Template|Dwarf]] (34 points)
* [[Dragonstar Dwarf Racial Template|Dwarf]] (34 points)
* [[Dragonstar Elf Racial Template|Elf]] (49 points)
* [[Dragonstar Elf Racial Template|Elf]] (49 points)
* [[Dragonstar Gnome Racial Template|Gnome]] (4 points)
* [[Dragonstar Halfling Racial Template|Halfling]] (6 points)
* [[Dragonstar Human Racial Template|Human]] (0 points)
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* [[Dragonstar Half-Dragon Racial Template|Half-Dragon]] (122 points)
* [[Dragonstar Half-Dragon Racial Template|Half-Dragon]] (122 points)
* [[Dragonstar Half-Elf Racial Template|Half-Elf]] (22 points)
* [[Dragonstar Half-Elf Racial Template|Half-Elf]] (22 points)
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* [[Dragonstar Half-Orc Racial Template|Half-Orc]] (6 points)
* [[Dragonstar Half-Orc Racial Template|Half-Orc]] (6 points)
* [[Dragonstar Halfling Racial Template|Halfling]] (6 points)
* [[Dragonstar Human Racial Template|Human]] (0 points)
* [[Dragonstar Gnome Racial Template|Gnome]] (4 points)
* [[Dragonstar Soulmech Racial Template|Soulmech]] (variable cost,<br>base 101 points)
* [[Dragonstar Soulmech Racial Template|Soulmech]] (variable cost,<br>base 101 points)
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* [[Dragonstar Drow Racial Template|Drow]] (82 points)
* [[Dragonstar Drow Racial Template|Drow]] (82 points)
* [[Dragonstar Orc Racial Template|Orc]] (-33 points)
* [[Dragonstar Orc Racial Template|Orc]] (-33 points)
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* [[Dragonstar Centaur Racial Template|Centaur]] (70 points)
* [[Dragonstar Faun Racial Template|Faun (Satyr)]] (12 points)
* [[Dragonstar Faun Racial Template|Faun (Satyr)]] (12 points)
* [[Dragonstar Kobold Racial Template|Kobold]] (6 points)
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'''Notes:''' In general, you may not negate physical racial advantages and disadvantages listed in the racial template without GM's permission. For example, a [[Dragonstar Drow Racial Template|drow]] can't get rid of [[Hyperspectral Vision]]. However, an [[Dragonstar Elf Racial Template|elf]] can drop [[Sense of Duty (Nature)]]. Racial [[Quirks]] do not count against the limit of five [[Quirks]], and Racial [[Disadvantages]] are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not ''increase'' your limit. E.g. if there's a limit of -75 points, you play a drow, and mark your character [[Callous|Not Callous]], your disadvantage limit is still -75, not -80.
'''Notes:''' In general, you may not negate physical racial advantages and disadvantages listed in the racial template without GM's permission. For example, a [[Dragonstar Drow Racial Template|drow]] can't get rid of [[Hyperspectral Vision]]. However, an [[Dragonstar Elf Racial Template|elf]] can drop [[Sense of Duty (Nature)]]. Racial [[Quirks]] do not count against the limit of five [[Quirks]], and Racial [[Disadvantages]] are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not ''increase'' your limit. E.g. if there's a limit of -75 points, you play a drow, and mark your character [[Callous|Not Callous]], your disadvantage limit is still -75, not -80.

Revision as of 20:46, 9 March 2014

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Welcome to ドラゴン☆すた
Welcome to ドラゴン☆すた


Racial Templates

Racial Templates are adapted from Banestorm rather than Basic Set.

Notes: In general, you may not negate physical racial advantages and disadvantages listed in the racial template without GM's permission. For example, a drow can't get rid of Hyperspectral Vision. However, an elf can drop Sense of Duty (Nature). Racial Quirks do not count against the limit of five Quirks, and Racial Disadvantages are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not increase your limit. E.g. if there's a limit of -75 points, you play a drow, and mark your character Not Callous, your disadvantage limit is still -75, not -80.

Specs

Recommended Power Level: 150 points, with -75 point limit for disadvantages, and -5 for quirks.

Tech Level: 10 (see Equipment, below).

Prohibited Disadvantages: Anything that has a cost of -30 or less (unless it is in the racial template), and also: Amnesia and Weirdness Magnet. Mental illnesses are not recommended.

Prohibited Advantages: Anything that costs 30 points or more (unless it is in the racial template).

Starting Wealth: $50,000 for average Wealth. (Remember that you can't start Very Wealthy or better because of the point limitations.)

Languages: As usual, everyone starts with their native language (only). There's plenty of real-time translators around, though it's still recommended to learn Common. Many settled planets (i.e. those which didn't have a native intelligent race) have Common as their "native" language. Common is indentical to modern English.

Cultural Familiarity: Everyone starts familiar with their home culture, at a cost of 0 points.

Equipment

Ultra-Tech Armor, Ultra-Tech Weapons, and most other equipment are available, up to TL10. Not all planets have nearly everything that TL10 has to offer. TL11 things are generally not available at any cost, and most of it is only theoretical or completely unknown.

Legality Class 0, 1, or 2 equipment are generally not available for player characters. Ask GM about any LC3 gear.

Deities

TODO

Magic

TODO

Magic Items

TODO

Vehicles

TODO

Spaceships

TODO

The Dragonstar Galaxy

The Dragon Empire

 

 

The Outlands

Organizations