Powered Suits: Difference between revisions
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|-valign="bottom" align="left" | |-valign="bottom" align="left" | ||
!TL!!Armor<br>Location!!DR!!Cost!!Weight!!Power!!LC | ![[TL]]!![[Armor]]<br>[[Location]]!![[DR]]!![[Cost]]!![[Weight]]!![[Power]]!![[LC]] | ||
|-style="background-color:#eeeeee" | |-style="background-color:#eeeeee" | ||
|9||[[Heavy Exoskeleton]]||all||20/0||$50,000||200||E/24 hr.||3 | |9||[[Heavy Exoskeleton]]||all||20/0||$50,000||200||E/24 hr.||3 | ||
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|12^||Exofield Belt||body, limbs||50||$100,000||1||C/1 hr.||3 | |12^||Exofield Belt||body, limbs||50||$100,000||1||C/1 hr.||3 | ||
|} | |} | ||
If an exoskeleton has a split DR, use the higher DR against any | If an exoskeleton has a split [[DR]], use the higher [[DR]] against any [[swing]]ing [[melee attack]]s, [[fall]]s, or [[collision]]s. Use the lower [[DR]] against all other damage types. | ||
==Battlesuit Table== | ==Battlesuit Table== | ||
{| | {| | ||
|-valign="bottom" align="left" | |-valign="bottom" align="left" | ||
!TL!!Armor | ![[TL]]!![[Armor]]<br>[[Location]]!![[DR]]!![[Cost]]!![[Weight]]!![[Power]]!![[LC]] | ||
|-style="background-color:#eeeeee" | |-style="background-color:#eeeeee" | ||
|9||[[Combat Walker]]||all||200/120||$300,000||800||E/24 hr.||1 | |9||[[Combat Walker]]||all||200/120||$300,000||800||E/24 hr.||1 | ||
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|12||[[Warsuit]]||all||300||$500,000||500||5 yr.||1 | |12||[[Warsuit]]||all||300||$500,000||500||5 yr.||1 | ||
|} | |} | ||
Battlesuits with split DR use the higher DR against attacks to the torso (and skull, for helmets or suits that cover all locations); the lower DR protects other locations. | Battlesuits with split [[DR]] use the higher [[DR]] against attacks to the [[torso]] (and [[skull]], for [[helmets]] or suits that cover all locations); the lower [[DR]] protects other locations. | ||
<nowiki>*</nowiki>Flexible. | <nowiki>*</nowiki>Flexible. |
Revision as of 06:14, 14 December 2014
This page has not been finished up!
Powered Exoskeleton Table
TL | Armor Location |
DR | Cost | Weight | Power | LC | |
---|---|---|---|---|---|---|---|
9 | Heavy Exoskeleton | all | 20/0 | $50,000 | 200 | E/24 hr. | 3 |
9 | Light Exoskeleton | body, limbs | 10/0 | $25,000 | 50 | D/12 hr. | 3 |
9 | Lower Body Exoskeleton | groin, legs | 8/0 | $12,000 | 30 | 2D/24 | hr. 4 |
9 | Power Sleeve | one arm and hand | 8/0 | $2,000 | 2 | C/12 hr. | 4 |
10 | Ranger Exoskeleton | body, limbs | 20/0 | $50,000 | 50 | D/12 hr. | 3 |
10 | Stealth Exoskeleton | body, limbs | 12/0 | $10,000 | 10 | 2C/8 hr. | 4 |
12^ | Exofield Belt | body, limbs | 50 | $100,000 | 1 | C/1 hr. | 3 |
If an exoskeleton has a split DR, use the higher DR against any swinging melee attacks, falls, or collisions. Use the lower DR against all other damage types.
Battlesuit Table
TL | Armor Location |
DR | Cost | Weight | Power | LC | |
---|---|---|---|---|---|---|---|
9 | Combat Walker | all | 200/120 | $300,000 | 800 | E/24 hr. | 1 |
9 | Marine Combat Walker | all | 200/120 | $320,000 | 900 | E/24 hr. | 1 |
9 | Powered Combat Armor + Helmet |
all head |
70/50 70/50 |
$80,000 +$10,000 |
150 15 |
E/18 hr. C/18 hr. |
1 1 |
9 | Space Combat Walker | all | 200/120 | $330,000 | 950 | 2E/48 hr. | 1 |
9 | Zero-G Worksuit | all | 40 | $60,000 | 150 | E/48 hr. | 3 |
10 | Commando Battlesuit + Helmet |
all head |
105/75 105/75 |
$80,000 +$10,000 |
150 15 |
E/24 hr. C/24 hr. |
1 1 |
10 | Heavy Battlesuit + Helmet |
all head |
150/100 150/100 |
$200,000 +$10,000 |
480 20 |
10 yr. 10 yr. |
1 1 |
10 | HEX Suit | all | 140 | $200,000 | 2,000 | 2E/1 wk. | 3 |
11 | Cybersuit | all | 40* | $35,000 | 30 | D/1 wk. | 3 |
11 | Military Cybersuit | all | 80* | $50,000 | 50 | 10 yr. | 2 |
11 | Dreadnought Battlesuit + Helmet |
all head |
200/150 200/150 |
$200,000 +$10,000 |
500 15 |
10 yr. 10 yr. |
1 1 |
12 | Nanosuit | all | 100* | $70,000 | 20 | D/4 wk. | 2 |
12 | Warsuit | all | 300 | $500,000 | 500 | 5 yr. | 1 |
Battlesuits with split DR use the higher DR against attacks to the torso (and skull, for helmets or suits that cover all locations); the lower DR protects other locations.
*Flexible.