Heavy Battlesuit

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These highly-mobile suits can fight in almost any environment. They have enough life support to keep the user alive for days in a contaminated war zone. They are smaller than TL9 combat walkers, but still stand seven feet tall and are bulky (SM +1).

The armor is a thick shell of laminated nanocomposites and ceramic armor over an inner layer of shock-absorbing liquid armor. This gives torso protection equal to at least three inches of steel plate. It also has integral superconductor-based electromagnetic armor, which doubles the suit's DR against shaped-charge warheads and plasma bolts. The electromagnetic armor operates off a separate D cell and is good for 10 uses.

A powered exoskeleton amplifies the user's muscles and ground speed (see below). Except for the helmet, the armor's weight does not count as encumbrance while powered up. It is powered by an integral radiothermal generator which operates it for up to 10 years.

The suit's helmet includes a filter mask, an inertial compass, hearing protection, a hyperspectral visor, a small laser comm, and a medium radio. The suit's body incorporates biomedical sensors, trauma maintenance, a provisions dispenser with a week's provisions, tactical ESM, and a waste relief system. The suit also has infrared cloaking and radar stealth.

With its helmet on, it is sealed, and has climate control (-459° F to 500°F), pressure support (10 atm.), radiation protection (PF 5), and vacuum support. It has two large air tanks with a 72-hour air supply at TL10.

The suit's exoskeleton grants Lifting and Striking ST+20. It has Basic Move +2 and Super Jump 1.

Command Battlesuit and Scout Battlesuit

These variations have almost identical statistics.

Command Battlesuit (TL10): A suit designed for officers, not quite as strong as a heavy battlesuit, but with equivalent armor and greater mobility. It includes a medium laser comm and a large radio. Its exoskeleton grants Lifting and Striking ST+18, Basic Move +3, and Super Jump 2.

Scout Battlesuit (TL10): A variation on the command battlesuit for reconnaissance and special ops units. It has a chemsniffer, and a deceptive radar jammer. The helmet has a small genius computer. Its exoskeleton is less strong but faster: it grants Lifting and Striking ST+16, Basic Move +4, and Super Jump 3.

Battlesuit Table

TL Armor Location DR Cost Weight Power LC
10 Heavy Battlesuit
+ Helmet
all
head
150/100
150/100
$200,000
+$10,000
480
20
10 yr.
10 yr.
1
1

Battlesuits with split DR use the higher DR against attacks to the torso (and skull, for helmets or suits that cover all locations); the lower DR protects other locations.

*Flexible.