Dragonstar Troll Racial Template: Difference between revisions
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Latest revision as of 20:18, 19 September 2021
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- Choice Professions: Scout, Thief.
- Marginal Professions: Bard.
Many creatures are called "trolls," but only a few are smart enough become delvers. Only a small fraction of those will work alongside beings they find tasty (everyone but gargoyles, who taste like crud). The trolls best-suited to the adventuring life are the nasty little ones that play mean jokes, not the 9'-tall ones with 8' arms and maggots for brains.
Trolls are nimble, perceptive, and tough, but highly vulnerable to fire. Flame causes double the usual injury, and trolls' amazing natural healing can’t heal the burns. Trolls are also hindered by light, making it hard for them to function in a torch-carrying party.
Find height and weight for this kind of troll exactly as for a human of the same ST, and then subtract 3" from height.
- Attribute Modifiers: ST-1 [-10]; DX+1 [20]; HT+1 [10].
- Secondary Characteristic Modifiers: HP+1 [2]; Per+2 [10].
- Advantages: Discriminatory Smell [15]; Regeneration (Regular; Not vs. Fire or Acid, -20%) [20]; Resistant to Metabolic Hazards (+3) [10]; Teeth (Sharp) [1]; Universal Digestion [5].
- Disadvantages: Appearance (Ugly) [-8]; Bad Temper (12) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Fire ×2) [-30]. Features:
- Features: Night-Adapted Vision (-5)*. Tufts of brightly colored hair (almost any color). Wrinkles.
* Night-Adapted Vision: You have a non-advantageous form of Night Vision. When the darkness penalty is -5 or worse, reduce it by -5; thus, -5 (night) through -9 (near-total dark) give you only 0 to -4. However, you have -1 per level brighter than -5. When most folk would have no penalty (daylight, or in range of artificial light that cancels darkness penalties), you’re at -5!