Vulnerability
You take extra damage from a particular attack form. Whenever this type of attack hits you, the GM applies a special wounding multiplier to damage that penetrates your DR. Regular wounding multipliers (for cutting, impaling, etc.) further multiply the damage.
Example: A werewolf with Vulnerability (Silver ×4) is nicked with a silver knife for 1 point of cutting damage. The GM multiplies this by 4 for Vulnerability, giving 4 points of damage, and then multiplies by 1.5 for a cutting attack. The final injury is 6 HP.
Point value depends on the wounding multiplier and the rarity of the attack:
Use the categories under Limited Defenses to assess rarity. The GM has the final say on the rarity of a given attack form. You may not take more than two types of Vulnerability without GM permission.
You cannot have Vulnerability to anything against which you have a specific defense: Resistant, Damage Resistance limited to work only against that attack form, etc. You can have both Vulnerability and Supernatural Durability, but this reduces the utility of Supernatural Durability.
Special Limitations
Fatigue Only: You are vulnerable to an attack that drains FP instead of HP, or to some form of mundane fatigue loss (e.g., ×2 FP from hot weather). -50%.
Vulnerability Table
Rarity of | Wounding Multiplier | ||
---|---|---|---|
Attack | ×2 | ×3 | ×4 |
Rare | -10 points | -15 points | -20 points |
Occasional | -20 points | -30 points | -40 points |
Common | -30 points | -45 points | -60 points |
Very Common | -40 points | -60 points | -80 points |