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Contents
1
GURPS 4th Edition
1.1
Creating a Character
1.2
Rules
1.3
Campaigns
GURPS 4th Edition
Unfinished pages
TODO
Creating a Character
Character Creation
Character Points
Character Concept
Character Types
Basic Attributes
Secondary Characteristics
Damage Table
Basic Lift and Encumbrance
Build
Age
and
Beauty
Social Background
,
Status
,
Rank
Wealth and Influence
NPCs
Friends and Foes
Identities
Advantages
Modifiers
:
Enhancements
,
Limitations
Perks
,
Features
New Advantages
Disadvantages
Quirks
New Disadvantages
Meta-Traits
Skills
Optional Rule: Wildcard Skills
Skill Cost Table
Techniques
Magic
Psionics
Templates
(
Character
,
Racial
)
Equipment Modifiers
Cost of Living
Equipment
Buying Equipment
Clothing
Armor
Shields
Weapons
;
Explosives
Miscellaneous Equipment
Vehicles
Character Development
Rules
Success Rolls
Influencing Success Rolls†
Task Difficulty
Degree of Success or Failure
Repeated Attempts
Contests
Physical Feats
Sense Rolls
Reaction Rolls
Influence Rolls
Will Rolls
Fright Check Table
Combat
Maneuvers
Movement and Combat
Attacking
:
Melee
,
Special Melee Combat Rules
,
Special Melee Weapon Rules
Ranged
,
Special Ranged Combat Rules
Unarmed Combat
,
Special Unarmed Combat Techniques
Defending
Damage and Injury
,
Special Damage
Critical Hits and Misses
Other Actions in Combat
Tactical Combat
Special Combat Situations
Hit Location
Explosions
Afflictions
,
Injuries
,
Recovery
,
Fatigue
Hazards
,
Poison
,
Illness
,
Age and Aging
Drinking and Intoxication
,
Addictive Drugs
Damage to Objects
Cinematic Combat
Creating Templates
Animals and Monsters
Common Animals
Pets and Trained Animals
Robots and Total Cyborgs
Fantasy Monsters
Animals in Combat
Technology and Artifacts
Covert Ops and Security
Cybernetics and Uploading
Electronics
Futuristic and Alien Artifacts
Gadgeteering
Magic Items
New Inventions
Sensors and Scientific Gear
Vehicles
Weird Technology
Damage to Objects
Tables
Campaigns
Game Mastering
Customizing the Rules
Choosing a Campaign Type
Power Level
High-Powered Campaigns
The Cinematic Campaign
Starting a Game Session
Running the Game
Ending a Play Session
Writing Your Own Adventures
Power Level
Game Worlds
Cultures and Languages
Laws and Customs
Society and Government Types
Tech Levels
Economics
Other Planes of Existence
Bio-Tech
Fantasy
High-Tech
Horror
Low-Tech
Martial Arts
Powers
Psionics
Psionic Powers
Space
Supers
Ultra-Tech
Campaigns
Dragonstar
Earth 2100
Elder Scrolls
Supers
†Indicates an optional rule.
‡Indicates houserules.
Category
:
GURPS
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