Occupant Hit Table

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Occupant Hit Table

Use this table when an attack penetrates an object containing occupants (e.g., a vehicle body). Cross-index the number of occupants with the vehicle or structure's Size Modifier, and then roll 3d against the resulting number; the more tightly packed the object, the higher the number. On a roll of this number or less, an occupant is hit. If multiple occupants could be hit, the GM determines who was hit randomly or by fiat.

Number of
Occupants
——————————Size Modifier (SM)——————————
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11
1 10 9 8 7 6 5 4 3 3 3 3
2 12 10 9 8 7 6 5 4 3 3 3
3-5 14 12 10 9 8 7 6 5 4 3 3
6-10 16 14 12 10 9 8 7 6 5 4 3
11-20 17 16 14 12 10 9 8 7 6 5 4
21-50 17 17 16 14 12 10 9 8 7 6 5
51-100 17 17 17 16 14 12 10 9 8 7 6
101-200 17 17 17 17 16 14 12 10 9 8 7
201-500 17 17 17 17 17 16 14 12 10 9 8
etc.