Occupant Hit Table
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Occupant Hit Table
Use this table when an attack penetrates an object containing occupants (e.g., a vehicle body). Cross-index the number of occupants with the vehicle or structure's Size Modifier, and then roll 3d against the resulting number; the more tightly packed the object, the higher the number. On a roll of this number or less, an occupant is hit. If multiple occupants could be hit, the GM determines who was hit randomly or by fiat.
Number of Occupants |
——————————Size Modifier (SM)—————————— | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
+1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | |
1 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 3 | 3 | 3 |
2 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 3 | 3 |
3-5 | 14 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 3 |
6-10 | 16 | 14 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
11-20 | 17 | 16 | 14 | 12 | 10 | 9 | 8 | 7 | 6 | 5 | 4 |
21-50 | 17 | 17 | 16 | 14 | 12 | 10 | 9 | 8 | 7 | 6 | 5 |
51-100 | 17 | 17 | 17 | 16 | 14 | 12 | 10 | 9 | 8 | 7 | 6 |
101-200 | 17 | 17 | 17 | 17 | 16 | 14 | 12 | 10 | 9 | 8 | 7 |
201-500 | 17 | 17 | 17 | 17 | 17 | 16 | 14 | 12 | 10 | 9 | 8 |
etc. |