Genre

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Genre

TODO.

For the weirdest (and not so weird) crossovers, try this little script.

GURPS Books

Tech Level and Genre

When designing a game world with a specific genre in mind, the GM should be sure to choose a TL that will meet his players' expectations for the genre. Some examples:

  • Sword & Sandal: Gladiators, chariots, and amazons. TL1-2.
  • Medieval Fantasy: Knights, wizards, and castles. TL3.
  • Warring Provinces Japan: Samurai and ninja. TL3-4.
  • Swashbucklers: Pirates and musketeers. TL4.
  • Wild West: Cowboys and Indians. TL5.
  • Steampunk: Fiction of Jules Verne and H.G. Wells. TL5, diverging to TL(5+1).
  • Pulp: Archaeologists and detectives between the World Wars. TL6.
  • WWII: Axis and Allies. TL6.
  • Cold War: Capitalism vs. communism. TL7.
  • Modern Day: You're living in it! TL8.
  • Cyberpunk: Netrunners and cyborgs. TL9.
  • Space Opera: Interstellar adventure. TL10+, plus superscience.