Claim to Hospitality
You belong to a social group that encourages its members to assist one another. When you are away from home, you may call on other members of this group for food, shelter, and basic aid.
The point cost depends on the extent and wealth of the group. A single friend with a house in another city is worth 1 point; a small family, 2 points; a society of merchants along an important trade route, 5 points; and a vast alliance of wealthy figures, such as "every merchant in the world," 10 points. In the appropriate situation, members of the group should be easy to find (14 or less after 1d-1 hours of searching), but the chance of meeting one at random is small (6 or less to meet one in a small crowd in an appropriate place).
Claim to Hospitality mainly saves the cost and trouble of finding lodging while "on the road" (although if you are wealthy, you might be expected to give gifts to your hosts), but there are side benefits. Members of the group are friendly to each other (+3 reactions), and may provide advice, introductions, and small loans, if asked. The level of assistance might occasionally approach that of Contacts. If you expect anything more, though, buy Allies or Patrons.
This advantage cuts both ways. If you take it, you can be asked, when at home (at the GM's whim), to provide NPCs with exactly the same sort of hospitality you claim while away. This may become an adventure hook! If you refuse such aid, you will eventually get a bad name and lose this advantage.