Combat Paralysis
You tend to "freeze up" in combat situations, and receive -2 to all Fright Checks. This has nothing to do with Cowardice – you may be brave, but your body betrays you. In any situation in which personal harm seems imminent, make a HT roll. Do not roll until the instant you need to fight, run, pull the trigger, or whatever. Any roll over 13 is a failure, even if you have HT 14+. On a success, you can act normally. On a failure, you are mentally stunned (see Effects of Stun). Make another HT roll every second, at a cumulative +1 per turn after the first, to break the freeze. A quick slap from a friend gives +1 to your cumulative roll.
Once you unfreeze, you will not freeze again until the immediate danger is over. Then, in the next dangerous situation, you may freeze once again.
This trait is the opposite of Combat Reflexes. You cannot have both.