Danger Sense

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15 points

You can't depend on it, but sometimes you get this prickly feeling right at the back of your neck, and you know something's wrong... If you have Danger Sense, the GM rolls once against your Perception, secretly, in any situation involving an ambush, impending disaster, or similar hazard. On a success, you get enough of a warning that you can take action. A roll of 3 or 4 means you get a little detail as to the nature of the danger.

Danger Sense is included in Precognition; if you have the latter trait, you cannot also have Danger Sense.

Special Limitations

ESP: Your ability is part of the ESP psi power. -10%.