Dragonstar Ogre Racial Template
40 points

- Choice Professions: Barbarian.
- Marginal Professions: Bard*, Cleric*, Druid*, Holy Warrior, Martial Artist, Thief, Wizard*.
Ogres are huge, misshapen humanoids with bloated eyes, warty skin, and a permanent filth layer. Some work as dungeon enforcers, but a few join adventurers of other races as delvers. Most eat children.
Determine an ogre's height and weight from the Build Table by looking up ST before the racial modifier, increasing the associated height by 60%, and multiplying weight by five. The average ST 20 ogre is 8'5"-9'9" and 575-875 lbs. Ogres are badly stooped and considered SM +1 even if 9'+ tall.
Ogres are strong and tough. However, their pathetic intellect means they'll regularly be turned against the party by mind control, their size doubles armor prices (see Armor for Giants) and makes them difficult to heal (double energy cost for magical healing), their Magic Resistance makes healing even harder, and they eat people (hence the Social Stigma). It's up to the GM whether these monsters are suitable as PCs; half-ogres are probably a better choice.
- Attribute Modifiers: ST+10 (Size, -10%) [90]; DX-1 [-20]; IQ-3 [-60]; HT+3 [30].
- Secondary Characteristic Modifiers: SM +1.
- Advantages: Damage Resistance 2 (Tough Skin, -40%) [6]; Fearlessness 3 [6]; High Pain Threshold [10]; Magic Resistance 2 [4]; Night Vision 5 [5].
- Disadvantages: Appearance (Hideous) [-16]; Social Stigma (Monster) [-15].