Dragonstar Tiefling Racial Template

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75 points

Annah
Choice Professions: Barbarian, Knight, Scout, Thief.
Marginal Professions: Bard, Cleric, Holy Warrior.

Tieflings, or infernals are the offspring of unions – rarely willing – between mortals and demons. Given demonic predilections, infernals are unfortunately common. Theories abound as to the truth about these creatures. Most folk purport to feel sympathy for them, but secretly assume they're in league with The Devil (which some are).

Tieflings can't pass as ordinary mortals. The vestigial horns, tail, and wings – while not strictly ugly – kind of stand out. Thus, their Social Stigma applies almost constantly; see Almost Monster.

Attribute Modifiers: ST+2 [20]; DX+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: FP+1 [3]; Basic Speed+0.5 [10].
Advantages: Claws (Hooves) [3]; Damage Resistance 1 [5]; Dark Vision [25]; Fit [5]; Spirit Empathy [10].
Perks: Infernal Gifts* [1].
Disadvantages: Social Stigma (Infernal) [-15]; Unnatural Features 2 [-2]; Weakness (Blessed areas and areas of high or better sanctity to Good gods; Occasional; 1d/minute) [-20].
Features: (Example) Eyes, hair, and skin are unnatural red and black tones. Vestigial horns, tail, and wings. Functions and detects as Evil, regardless of true morality, whether this helps ("Enter, Son of Lucifer!") or hinders ("Only injures beings of true Evil.").

* Infernal Gifts: You may start with certain exotic and supernatural advantages, or buy them in play, at their usual point costs: Doesn't Breathe [20], Doesn't Eat or Drink [10], Doesn't Sleep [20], Extra Life [25], Flight (Winged, -25%) [30], Immunity to Metabolic Hazards [30], Striker (Horns; Crushing or Impaling) [5 or 8]; Striker (Tail; Piercing, Large Piercing, or Impaling) [5, 6, or 8], Teeth (Sharp or Fangs) [1 or 2], and Temperature Tolerance [1/level].