Electromagnetic Guns

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These weapons use magnetic fields to accelerate projectiles to very high velocities. This translates into high accuracy, range, and kinetic damage. They do not require chemical propellant, which makes storing ammunition safer (less risk of fire or explosion) and reduces the magazine weight and volume. They appear as heavy weapons at TL9, and personal weapons at TL10+.

The electromagnetic pulse produced when an electromagnetic gun fires may be detectable, but it will usually be difficult to localize. The only noise is the crack of the projectile breaking the sound barrier. Ammunition velocity can also be varied, exactly as for a liquid-propellant slugthrower. The primary disadvantage of electromagnetic guns is their high power consumption.

Electromagnetic guns may use Gauss guns or railgun technology. Gauss guns – also called coilguns or mass-drivers – accelerate a conductive projectile down a series of coils via a quickly changing magnetic field, and can achieve very high rates of fire. Railguns use two conductive rails to generate a current flow that accelerates a saboted projectile to high velocities. In game terms, both use the same rules, differing only in their combat statistics. Railguns usually do more damage and have superior range to equivalent-size Gauss guns, but tend to have slower rate of fire.

ARTILLERY (CANNON) (IQ-5)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
9 160mm Railgun 6d×100(3) pi++ 6+6 100,000/300,000 300,000/30,000 1/4 100(4i) 750M -24 2 $20,000,000 1
10 Electromag Mortar, 64mm 6d×3 pi++ 4 1,000/6,000 50/10 1 4(5) 12M -10 2 $40,000 1 [4]

GUNS (PISTOL) (DX-4, or most other Guns at -2)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
10 Gauss Minineedler, 3mm 1d(3) pi- 1 50/200 0.1/0.03 4 25(3) 3 -1 2 $800 3 [1]
10 Gauss Pistol, 4mm 3d(3) pi- 3 500/2,100 2/0.5 3 40(3) 9 -2 2 $1,700 3 [3]

GUNS (SMG) (DX-4, or most other Guns at -2)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
10 Gauss Machine Pistol, 4mm 3d(3) pi- 3 500/2,100 3/0.5 20 40(3) 9 -2 2 $1,700 2 [2]
10 Gauss Needler, 3mm 2d(3) pi- 2 100/300 1.5/0.5 12 100(3) 7† -2 2 $2,000 2 [2]
10 Gauss PDW, 4mm 4d(3) pi- 6+1 700/2,900 4.6/1 16 80(3) 9† -3 2 $3,600 2 [3]

GUNS (RIFLE) (DX-4, or most other Guns at -2)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
9 Sniper Railgun, 7mm 6d×2(3) pi 7+3 2,400/10,000 20/1.4 1 30(3) 11B† -6 2 $18,000 2 [4]
10 Gauss Needle Rifle, 3mm 2d+1(3) pi- 4 500/2,000 6/1 20 100(3) 8† -3 2 $3,000 2 [3]
10 Gauss Rifle, 4mm 6d+2(3) pi- 7+2 1,200/4,800 8.5/1.4 12 60(3) 10† -4 2 $7,100 2 [3]
10 Portable Railgun, 10mm 5d×3(3) pi+ 7 3,000/12,000 20/1.5 3 25(3) 10† -6 3 $18,000 1 [3]

GUNS (SHOTGUN) (DX-4, or most other Guns at -2)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
10 Gauss CAW, 18.5mm 8d pi++ 4 200/1,000 10/1.5 15 30(3) 10† -4 3 $2,400 2 [3]
10 Gauss Shotgun Pistol, 18.5mm 8d pi++ 2 200/1,000 3/0.5 3 10(3) 10 -3 4 $2,000 3 [3]

GUNS (GRENADE LAUNCHER) (DX-4, or most other Guns at -4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
10 EMGL, 40mmG 4d pi++ 3 150/1,000 10/3 1 3(5) 8† -5 2 $7,000 1 [3]
10 Underbarrel EMGL, 25mmG 4d pi++ 4+2 360/2,200 2/1 1 3(3) 10 2 $1,000 1 [3]

GUNS (LMG) (DX-4, or most other Guns at -2)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
10 Gauss LSW, 4mm 6d+2(3) pi- 7+2 1,200/4,800 20/7 20 300(5) 12B† -5 2 $13,000 1 [3]

GUNNER (CANNON) (DX-4, or other Gunner at -4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
10 Auto EMGL, 40mmG 8d pi++ 4 300/2,000 64/10 1 20(5) 14† -8 2 $54,000 1 [4]
10 Railgun, 40mm 6d×25(3) pi++ 8 8,000/29,000 4,000/150p 20 200(5) 57M -10 2 $630,000 1 [5]

GUNNER (MACHINE GUN) (DX-4, or other Gunner at -4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
10 Gauss HMG, 7mm 16d(3) pi 8 3,000/12,000 64/20 20 200(5) 20M -8 2 $44,000 1 [4]
10 Gauss Minigun, 4mm 10d(3) pi- 8 1,800/7,200 64/20 100 1,000(5) 20M -8 2 $44,000 1 [4]

Notes:

[1] Powered by a B cell.
[2] Powered by two B cells.
[3] Powered by a C cell.
[4] Powered by a D cell.
[5] External power.

The weapon's power cell provides enough energy for firing its specified number of Shots, and is included in the weight.

Electromagnetic Gun Ammunition Table

TL Ammo WPS CPS LC
10 3mm 0.004 $0.04 3
10 4mm 0.006 $0.06 3
10 7mm 0.024 $0.24 3
10 10mmG 0.08 $0.8 3
10 18.5mm 0.037 $0.37 3
10 25mmG 0.09 $0.9 3
10 40mmG 0.33 $5 3
10 40mm 6 $60 2
10 64mm 2 $20 2
9 160mm Railgun Shell 300 $3,000 1