Electronic Ecstacy

From gurps
Jump to navigation Jump to search

Electronic Ecstasy (TL9)

These devices use neural technology to produce continuous sensory pleasure. In some worlds, these devices may replace drugs as a major vice...but unlike drugs, they require nothing more expensive than electrical current.

Euphoria Machine (TL9):

This device runs off a power cell (or house current). The user must connect to it via direct neural interface. It electrically stimulates the brain's pleasure centers for as long as it is worn. This is very addictive.

It's possible to wear a low-power device and still function (sort of). The user suffers the Euphoria irritating condition, and must roll vs. Will each week to avoid addiction. It is small enough to be discreetly attached to a belt or headband. $100, 0.1 lb., A/100 hr. .

Ecstasy Machine (TL9):

A more powerful device, usually worn in bed. It works the same way as a euphoria machine, and can function at "low power" as one. It can also be set for a level of pleasure so intense the user can do nothing else: this is the Ecstasy incapacitating condition. Roll vs. Will-3 each day that the device is used to avoid addiction. An ecstasy machine is $500, 0.5 lbs., 2A/24 hr. .

Neurostimulator (TL9):

This is usually a handheld device or implant. It uses direct neural induction to produce the low-power Euphoria irritating condition of the euphoria machine. It does not require a neural interface, but works only as long as it is in contact with bare flesh, plus a second after. The intensity increases to incapacitating ecstasy if applied to erogenous zones.

The neurostimulator takes a few seconds to build up to full intensity. It is ineffective as a weapon, but it can provide a +2 (quality) bonus to both Erotic Art skill and to Interrogation skill with a cooperative or restrained individual. $100, 0.2 lb., A/1 hr. .

Neural disruptors and neurolash weapons are available that deliver an extremely powerful (but transitory) pleasure jolt.