Gullibility

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'-10 points'

There's one born every minute, and you're it. You believe everything you hear. You'll swallow even the most ridiculous story, if it's told with conviction. Make a self-control roll, modified by the plausibility of the story, whenever you are confronted with a lie – or an improbable truth, for that matter. If you fail, you believe what you were told!

A lie well told, or involving something you have no familiarity with ("My father is the chief of police in this town, and he won’t stand for this!") gives -6 to the self-control roll. A lie concerning a topic you are familiar with ("Didn’t you know they bred ducks in your village, Torg?") gives -3. You believe even a totally outlandish tale ("Of course the Eskimos are descended from Spanish conquistadors; everyone knows that!"), if you fail an unmodified self-control roll.

You also suffer a -3 penalty on any Merchant skill roll, or in any situation in which your credulity might be exploited. You can never learn the Detect Lies skill.