Hiking Skill

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HT/Average

Default: HT-5.

This skill represents training for endurance walking, hiking, and marching. It includes knowledge of how to pace yourself in different conditions, and how best to carry a pack. Make a Hiking roll before each day's march; on a success, increase the distance traveled by 20%. The GM may allow bonuses for good maps and good walking shoes, but not for terrain. If a party is traveling together, all must make the Hiking roll in order to get the increased distance. See Hiking.

Snowshoes (TL0)

Used by tribal people in cold regions of both the Old and New World since the Paleolithic, the snowshoe was later lost by Europeans, and then rediscovered when Canada was explored. The usual design is elliptical, and both longer and wider than the wearer's foot, allowing movement on top of snow at -1 to Move. Treat all snow as "ankle-deep" regardless of its actual depth (see Hiking). For long-distance movement, use the Hiking skill; those unfamiliar with snowshoes are at -2 (see Familiarity). $100, 5 lbs.