Homing Projectiles
Ultra-tech projectile weapons may contain sensors and steering systems that enable the projectile to home in on a target by itself.
Gyroc, missile, and rocket launchers often fire homing projectiles. Guns may fire homing projectiles if the homing system can fit in the bullet or shell – this requires high TLs for small caliber rounds. Homing projectiles use the Homing Weapon rules. The firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc bonus. The weapon's "1/2D" range is its speed in yards/second. The missile's skill and type of homing attack depends on the type of homing systems installed:
Infrared Homing ("Viper") (TL9)
These inexpensive systems are available for 15mm or larger projectiles at TL9, 10mm or larger at TL10, 7mm or larger at TL11, and all projectile sizes at TL12.
They make a Homing (Infravision) attack. They have a skill of 13, +1 per TL after introduction. Add 300% to the base projectile cost (i.e., a projectile costs four times as much).
Multi-Spectral Homing (TL9-12)
These sophisticated guidance systems are available for 40mm or larger projectiles at TL9, 25mm or larger at TL10, 15mm or larger at TL11, and 10mm or larger at TL12.
They can be set for "passive" homing, making a Homing (Hyperspectral Vision) attack. They can be set for "anti-radiation" to track any radio or radar signals the target emits, making a Homing (Detect Radar and Radio) attack. Finally, they may be set for "active" homing, making a Homing (Imaging Radar) attack.
They have a skill of 14, +1 per TL after introduction. Add 900% to the base projectile cost (i.e., a projectile costs 10 times as much).
Multiscanner Homing (TL11-12^)
These superscience guidance systems are available for 15mm or larger projectiles at TL11, and 10mm or larger at TL12. They make a Homing (Penetrating Para-Radar) attack, guided by the same technology as the ultrascanner. They can even home in on targets behind thin walls, and will attack targets behind cover if their sensors suggest they have a chance of penetrating. They have a skill of 12, +1 per TL after introduction. Add 900% to the base projectile cost.