Levitation

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Levitation

14 points for level 1, plus 2 points for each additional level

Skill: Levitation (IQ/Hard).

You can pick yourself up and fly! Your air Move is equal to your Levitation level. Levitation requires a second of concentration and a skill roll to take off, and another every minute to maintain flight. If you fail a maintenance roll by 5 or more, you drop like a rock. Lesser failures give you 2d seconds to find a safe place to land. When swimming, you may "fly" instead, at half Move.

Statistics: Flight (Psychokinesis, -10%; Requires IQ Roll, -10%; Slow, -45%) [14]. Further levels add Air Move +1 (Psychokinesis, -10%; Stability Rating 4, +10%) [+2/level]. Stability Rating is based on the enhancement from Transhuman Space: Changing Times (p. 34) and the Stability Rating vehicle statistic (p. B466); it costs +5% per +2 SR.

Rapid Launch

Hard

Default: Levitation-4; cannot exceed Levitation.

You can activate Levitation as a free action, even on someone else's turn. Use this technique when you need to fly in response to a surprise threat.

See Also