Martial Arts: Combat

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The techniques and styles add significant depth to the abilities of warriors. A martial artist doesn't simply roll against his Karate or Smallsword skill – he uses his Tae Kwon Do expertise to throw a Jump Kick or his Escrima training to try a Dual-Weapon Attack. Not all combat options map to techniques and styles, though. Many require extensions to the combat system itself.

This entire chapter is an addendum to Combat, Tactical Combat, Special Combat Situations, and Injuries, Illness, and Fatigue chapters of the Basic Set. It expands on the rules given there for combat and injury. Some of these additions are highly realistic while others are extremely cinematic, but they're all optional. The GM decides which rules apply. It's possible to use everything...but it's more fun (and less confusing!) to use only the subset of material that suits the campaign's genre and realism level.