Mind Control

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50 points

You can mentally dominate those you can see or touch. To use this ability, concentrate for one second and then roll a Quick Contest: your IQ vs. your subject's Will.

Modifiers: Range penalties to the subject (see Size and Speed/Range Table); -1 per slave already under your control; +2 if you concentrate for a full minute, or +4 if you concentrate for a full hour.

If you win, your victim will obey your every command until you free him. In effect, he temporarily gains the Reprogrammable disadvantage, with you as his master. Your control persists for as long as you take uninterrupted Concentrate maneuvers. Once you stop, your control lingers for one minute per point by which you won the Quick Contest. (To increase this, add Extended Duration) If you are incapacitated (stunned, knocked out, etc.), or attempt to force the subject to act against his principles (e.g., commit suicide or harm a loved one), roll wins, he breaks free. Roll at the moment of truth – you can march him to the edge of a cliff, but he doesn't roll until he's about to leap.

If you lose, you cannot attempt to control that subject again for 24 hours, and he feels a sense of mental coercion emanating from you. On a critical failure, you also lose control of anyone else under the influence of this ability!

Mind Control often has limitations: Accessibility (Only on opposite sex), Sense-Based (for hypnotic voices, eyes, scents, etc.), and so on. It may also have attack modifiers, subject to the restrictions that apply to attacks with Malediction. Finally, you may apply the Cybernetic and Cybernetic Only modifiers from Mind Reading.

Special Enhancements

Conditioning: You can reconstruct the subject's psyche and implant suggestions. In effect, you can add or remove any mundane mental disadvantage. Add Delusions for false memories, or Amnesia to wipe memories. Your victim must be under your control, cooperative, and conscious. Roll a second Quick Contest. You are at -1 per full -5 points of disadvantages changed, but you may substitute Brainwashing skill for IQ. Duration in days is equal to your margin of victory. If you win and roll a critical success, the conditioning is permanent! A conditioned subject who is no longer under your direct control imposes no penalty on the use of Mind Control on others. Note that another person with this ability can use it to undo your work. +50%.

No Memory: Your victims have no memory of anything that occurred while under your control. +10%.

Special Limitations

Conditioning Only: You cannot use regular Mind Control – only Conditioning (above). Uncooperative victims must be restrained before you can use your ability. -50%.

Puppet: Your victims have no initiative while under your control, and temporarily acquire Slave Mentality. -40%.

Telepathic: Your ability is part of the Telepathy psi power. -10%.