This page has not been finished up!
Muscle-powered ranged weapons are hurled weapons (axes, spears, etc.) and low-tech missile weapons such as bows and slings. Weapons appear under the skill required to use them, along with skill defaults. Some thrown weapons also appear on the Melee Weapon Table; use the statistics below when they are thrown.
BLOWPIPE (DX-6)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
0 |
Blowpipe |
1d-3 pi- |
1 |
×4 |
1/0.05 |
1 |
1(2) |
$30 |
2 |
-6 |
[1,2,3]
|
BOLAS (No default)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
0 |
Bolas |
thr-1 cr |
0 |
×3 |
2 |
1 |
T(1) |
$20 |
7 |
-2 |
[4]
|
BOW (DX-5)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
0 |
Longbow |
thr+2 imp |
3 |
×15/×20 |
3/0.1 |
1 |
1(2) |
$200 |
11† |
-8 |
[3]
|
0 |
Regular Bow |
thr+1 imp |
2 |
×15/×20 |
2/0.1 |
1 |
1(2) |
$100 |
10† |
-7 |
[3]
|
0 |
Short Bow |
thr imp |
1 |
×10/×15 |
2/0.1 |
1 |
1(2) |
$50 |
7† |
-6 |
[3]
|
1 |
Composite Bow |
thr+3 imp |
3 |
×20/×25 |
4/0.1 |
1 |
1(2) |
$900 |
10† |
-7 |
[3]
|
CLOAK (DX-5, Net-4, or Shield-4)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
1 |
Heavy Cloak |
spec. |
1 |
2 |
5 |
1 |
T(1) |
$50 |
8 |
-6 |
[4]
|
1 |
Light Cloak |
spec. |
1 |
2 |
2 |
1 |
T(1) |
$20 |
5 |
-4 |
[4]
|
CROSSBOW (DX-4)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
2 |
Crossbow |
thr+4 imp |
4 |
×20/×25 |
6/0.06 |
1 |
1(4) |
$150 |
7† |
-6 |
[3]
|
3 |
Pistol Crossbow |
thr+2 imp |
1 |
×15/×20 |
4/0.06 |
1 |
1(4) |
$150 |
7 |
-4 |
[2, 3]
|
3 |
Prodd |
thr+4 pi |
2 |
×20/×25 |
6/0.06 |
1 |
1(4) |
$150 |
7† |
-6 |
[3]
|
3 |
"Goat's Foot" |
– |
– |
– |
2 |
– |
(20) |
$50 |
7† |
– |
[5]
|
LASSO (No default)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
1 |
Lariat |
spec. |
0 |
spec. |
3 |
1 |
T(spec.) |
$40 |
7† |
-2 |
[4]
|
NET (Cloak-5)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
0 |
Large Net |
spec. |
1 |
spec. |
20 |
1 |
T(1) |
$40 |
11 |
-6 |
[4, 6]
|
2 |
Melee Net |
spec. |
1 |
spec. |
5 |
1 |
T(1) |
$20 |
8 |
-4 |
[4, 6]
|
SLING (DX-6)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
0 |
Sling |
sw pi |
0 |
×6/×10 |
0.5/0.05 |
1 |
1(2) |
$20 |
6 |
-4 |
[2, 3, 7]
|
1 |
Staff Sling |
sw+1 pi |
1 |
×10/×15 |
2/0.05 |
1 |
1(2) |
$20 |
7† |
-6 |
[3, 7]
|
SPEAR THROWER (DX-5 or Thrown Weapon (Spear)-4)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
0 |
Atlatl |
– |
– |
– |
1 |
1 |
1(1) |
$20 |
– |
– |
[2]
|
|
with Dart |
sw-1 imp |
1 |
×3/×4 |
1 |
– |
– |
$20 |
5 |
-3 |
-
|
|
with Javelin |
sw+1 imp |
3 |
×2/×3 |
2 |
– |
– |
$30 |
6 |
-4 |
-
|
THROWN WEAPON (AXE/MACE) (DX-4)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
0 |
Hatchet |
sw cut |
1 |
×1.5/×2.5 |
2 |
1 |
T(1) |
$40 |
8 |
-2 |
-
|
0 |
Throwing Axe |
sw+2 cut |
2 |
×1/×1.5 |
4 |
1 |
T(1) |
$60 |
11 |
-3 |
-
|
2 |
Mace |
sw+3 cr |
1 |
×0.5/×1 |
5 |
1 |
T(1) |
$50 |
12 |
-4 |
-
|
2 |
Small Mace |
sw+2 cr |
1 |
×1/×1.5 |
3 |
1 |
T(1) |
$35 |
10 |
-3 |
-
|
THROWN WEAPON (HARPOON) (DX-4 or Thrown Weapon (Spear)-2)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
2 |
Harpoon |
thr+5 imp |
2 |
×1/×1.5 |
6 |
1 |
T(1) |
$60 |
11 |
-6 |
[8]
|
THROWN WEAPON (KNIFE) (DX-4)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
0 |
Large Knife |
thr imp |
0 |
×0.8/×1.5 |
1 |
1 |
T(1) |
$40 |
6 |
-2 |
-
|
0 |
Small Knife |
thr-1 imp |
0 |
×0.5/×1 |
0.5 |
1 |
T(1) |
$30 |
5 |
-1 |
-
|
0 |
Wooden Stake |
thr(0.5) imp |
0 |
×0.5/×1 |
0.5 |
1 |
T(1) |
$4 |
5 |
-2 |
-
|
1 |
Dagger |
thr-1 imp |
0 |
×0.5/×1 |
0.25 |
1 |
T(1) |
$20 |
5 |
-1 |
-
|
THROWN WEAPON (SHURIKEN) (DX-4 or Throwing-2)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
3 |
Shuriken |
thr-1 cut |
1 |
×0.5/×1 |
0.1 |
1 |
T(1) |
$3 |
5 |
0 |
-
|
THROWN WEAPON (SPEAR) (DX-4, Spear Thrower-4, or Thrown Weapon (Harpoon)-2)
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
Cost |
ST |
Bulk |
Notes
|
0 |
Spear |
thr+3 imp |
2 |
×1/×1.5 |
4 |
1 |
T(1) |
$40 |
9 |
-6 |
-
|
1 |
Javelin |
thr+1 imp |
3 |
×1.5/×2.5 |
2 |
1 |
T(1) |
$30 |
6 -4 |
-
|
Notes
- [1] Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poison.
- [2] Requires two hands to ready, but only one hand to attack.
- [3] An arrow or bolt for a bow or crossbow is $2. A dart for a blowpipe, or a lead pellet for a prodd or sling, is $0.1. Sling stones are free.
- [4] May entangle or ensnare the target; see Special Ranged Weapons.
- [5] Cocking lever to reload a high-ST crossbow or prodd. You can reload a weapon up to 4 ST over your own with 20 one-second Ready maneuvers.
- [6] A net has no 1/2D range. Max range is (ST/2 + Skill/5) for a large net and (ST + Skill/5) for a melee net.
- [7] Can fire stones (TL0) or lead bullets (TL2). Lead bullets give +1 damage and double range.
- [8] Tethered. Requires a Ready maneuver and a successful ST roll to pull out (if you fail, you may try again next turn). Does half the damage coming out that it did going in.
Bodkin Points (TL3)
At TL3+, arrows and bolts may have armor-piercing "bodkin" points instead of standard "quarrel" or "broadhead" points. This changes damage from impaling to piercing, and adds an armor divisor of (2). No effect on cost or weight.
Muscle-Powered Ranged Weapon Quality
Blowpipes, bows, and crossbows may be fine weapons. Increase 1/2D and Max range by 20%. They cost 4 times list price.
Thrown weapons, and arrows and bolts, use the rules under Melee Weapon Quality.