Obscure
You produce an effect that actively "jams" one particular sense, making it difficult to detect you and everything in your vicinity. You must specify the affected sense. This can be one of the five human senses or a sensory advantage such as Infravision, Radar, or one particular Detect. Examples include Obscure (Vision) for fog, Obscure (Hearing) for white noise, and Obscure (Radar) for electronic jamming. Obscure affects a two-yard radius centered on you. Add the Area Effect enhancement to increase this radius. The affected sense is at -1 per level of Obscure to detect anything within your radius. Ten levels will block the sense completely. The boundaries of the zone are easily detected by the affected sense, however; roll at +1 per level.
Special Enhancements
Defensive: You are unaffected by your own Obscure ability. +50%.
Extended: Each related sense (Infravision as well as normal vision, Sonar as well as normal hearing, etc.) blocked beyond the first is +20%.
Ranged: You produce your obscuring effect at a distant point rather than around your body. This is a ranged attack with 1/2D –, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1. Duration is 10 seconds. You can apply other modifiers to change these statistics. Unlike the usual Ranged enhancement, this modifier lets you use your ability again before its duration has expired (e.g., to simulate multiple smoke grenades); thus, it is more expensive. +50%.
Stealthy: Your ability works invisibly, like a magical zone of silence. There is no bonus to detect the boundaries of your area of effect. +100%.
Special Limitations
Always On: You cannot turn this ability off. -50%.