One Hand
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You have only one hand. For the most part, use the rules under One Arm. The difference is that you may make unarmed parries with a handless arm, and possibly strap something to it (e.g., a shield).
Good-quality prosthetic replacements use the rules under One Arm. Not all prosthetics are good enough to count as Mitigators, though. A low-tech mechanical replacement gives you -2 (for a grabber) or -4 (for a hook or claw) on tasks involving that hand. A hook or claw also counts as an undroppable large knife in combat (use Knife skill), and gives +1 to Intimidation skill if waved at your foes. In some societies, such crude replacements will reduce appearance as described under One Eye.