Permeation

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Variable

You can move through a particular solid material as if it didn't exist. You do not open a passage behind you; observers just see you "melt" into the surface and disappear. You need Penetrating Vision to see where you're going. You must still breathe (unless you have Doesn't Breathe), which limits trips to the length of time you can hold your breath (see Holding Your Breath).

Permeation differs from Insubstantiality. You are affected by gravity, and you are limited to normal movement; if you lack Flight or another movement advantage, you must walk at your Basic Move. Furthermore, you can be affected by any attack that can reach you within a solid object. You also remain vulnerable to attacks with the material you can pass through, unless you purchase Damage Resistance to such attacks.

Cost depends on how often you are likely to encounter the material you can permeate in the form of a barrier. For instance, paper might be a "Common" substance, but since walls of paper are uncommon, it is treated as "Rare" for the purpose of Permeation.

Very Common: Earth (including clay, mud, and sand), metal, stone (including brick, concrete, and plaster), wood, and other ubiquitous structural materials. 40 points.

Common: Concrete, plastic, steel, and other specific, common structural materials. 20 points.

Occasional: Glass, ice (including snow), sand, and anything else that a normal person could eventually break or tunnel through using muscle power, as well as somewhat unusual structural materials, such as aluminum and copper. 10 points.

Rare: Bone, flesh, paper, and other materials rarely encountered in large quantities or as barriers. 5 points.

Special Enhancements

Can Carry Objects: Normally, you cannot carry anything while moving through matter. This enhancement lets you carry objects, including clothing and armor. If dropped, they "pop" into open space at the point where you entered the material. You cannot leave things inside solid matter! No encumbrance is +10%; Light, +20%; Medium, +50%; Heavy, +100%.

Tunnel: You can leave a tunnel (of about your size) behind you, if you choose. This rearranges the object you are moving though without inflicting damage, and does not work at all on living targets. For an ability that can rip holes in objects and people, see Innate Attack. +40%.