Piloting
Piloting/TL
Default: IQ-6.
This is the ability to operate a specific type of aircraft or spacecraft. The default is to IQ, because it takes intelligence to figure out the controls in an emergency, but when you learn this skill, always base it on DX.
Roll against Piloting for takeoffs and landings, and in any hazardous situation. Failure by 1 indicates a rough job; failure by more indicates damage to the vehicle. A critical failure is a crash! If you have skill 15+, a critical failure requires an immediate second roll. Only if the second roll is a failure does a mishap occur. Otherwise, it was a "near thing," averted by experience. Air combat requires frequent Piloting rolls as well.
Make an IQ-based Piloting roll for basic map reading or practical meteorology, or to recall aviation laws and regulations.
Remotely piloted vehicles (RPVs) use this skill if the pilot uses some form of telepresence to mimic actually being in the cockpit. Otherwise, make a DX-based roll against the appropriate skill for the task the RPV is performing (e.g., Forward Observer for a surveillance drone).
You must specialize:
Aerospace
Aerospace: Any vehicle capable of atmospheric flight to and from orbit. Defaults: High-Performance Airplane-2 or other Piloting at -4.
Autogyro
Autogyro: Any rotor-equipped aircraft that uses its rotors for lift but not thrust. Defaults: Helicopter-3, any Airplane specialty at -4, or other Piloting at -5.
Contragravity
Contragravity: Any aircraft that relies on ultra-tech or magical levitation. Defaults: Vertol-3 or other Piloting at -5.
Flight Pack
Flight Pack: Any "strap-on" aircraft. Defaults: Vertol-4 or other Piloting at -5.
Glider
Glider: Any kind of unpowered, winged aircraft. Defaults: Light Airplane or Ultralight at -2, or other Piloting at -4.
Heavy Airplane
Heavy Airplane: Any winged aircraft weighing over 10 tons and flying at 600 mph or slower. Defaults: High-Performance Airplane or Light Airplane at -2, or other Piloting at -4.
Helicopter
Helicopter: Any aircraft that uses rotors for both lift and thrust. Defaults: Autogyro-2, Vertol-4, or other Piloting at -5.
High-Performance Airplane
High-Performance Airplane: Any winged aircraft capable of flying faster than 600 mph. Defaults: Aerospace, Heavy Airplane, or Light Airplane at -2, or other Piloting at -4.
High-Performance Spacecraft
High-Performance Spacecraft: Any space vehicle capable of accelerations of 0.1G or more. Defaults: Aerospace-4 or Low-Performance Spacecraft-2.
Light Airplane
Light Airplane: Any winged aircraft weighing 10 tons or less and flying at 600 mph or slower. Defaults: Glider, Heavy Airplane, High-Performance Airplane, or Ultralight at -2, or other Piloting at -4.
Lighter-Than-Air
Lighter-Than-Air: Any kind of airship or balloon. Default: other Piloting at -5.
Lightsail
Lightsail: Any spacecraft that uses a lightsail, regardless of thrust. Default: Low-Performance Spacecraft-4.
Low-G Wings
Low-G Wings: Muscle-powered strap-on wings used in a low-gravity environment with an atmosphere. Learn Flight for endurance flying. Default: Glider-4.
Low-Performance Spacecraft
Low-Performance Spacecraft: Any space vehicle that accelerates at less than 0.1G. Defaults: Aerospace-4 or High-Performance Spacecraft-2.
Mecha
Use Battlesuit skill instead.
Ultralight
Ultralight: Any winged aircraft weighing 0.5 tons or less and flying at 200 mph or slower. Defaults: Glider or Light Airplane at -2, other Airplane specialties at -4, or other Piloting at -5.
Vertol
Vertol: Any aircraft that flies by brute-force application of thrust rather than by using rotors or wings. Defaults: Contragravity-3, Helicopter-4, or other Piloting at -5.
Modifiers
Modifiers: +1 for 3D Spatial Sense; +1 for Perfect Balance. -2 for an unfamiliar vehicle within your specialty (e.g., a twin-engine plane when you are used to single-engine craft); -2 or more for unusually primitive or extremely complex controls; -4 or more for a plane in bad repair; -2 or more for bad flying conditions.